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Drachenhort

A board game by Reiner Knizia
Publisher: Ravensburger Verlag GmbH
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Drachenhort
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Description Description

Seven daring adventurers have trespassed in a dragon's lair, initially seeking its treasure but now just trying to make it out alive as the dragon has woken and is chasing them through its labyrinth. The sooner that a dragon captures an adventurer, the fewer points it's worth at the end of the round — and should an adventurer actually manage to escape, many points in treasure await.

In Drachenhort, players don't represent these adventurers themselves, but rather secretly back a trio of these adventurers. Each turn, the active player rolls a die and moves one of the adventurers further away from the dragon. After all of the adventurers have moved once, all of them are available for movement once again. Don't be too obvious about which adventurers you support, though, for others will drop traps in their path or otherwise hobble them to ensure that they become dragon food first.

At the end of a round, players score points based on how far their adventurers traveled, and after two rounds the player with the most points wins.

Additional information Additional information
Mechanics:
Categories: Bluffing
Alternative names:
BARCODE: 4005556266531
In 3 wishlists In 1 collection This was seen 13864 times
Description Description

Seven daring adventurers have trespassed in a dragon's lair, initially seeking its treasure but now just trying to make it out alive as the dragon has woken and is chasing them through its labyrinth. The sooner that a dragon captures an adventurer, the fewer points it's worth at the end of the round — and should an adventurer actually manage to escape, many points in treasure await.

In Drachenhort, players don't represent these adventurers themselves, but rather secretly back a trio of these adventurers. Each turn, the active player rolls a die and moves one of the adventurers further away from the dragon. After all of the adventurers have moved once, all of them are available for movement once again. Don't be too obvious about which adventurers you support, though, for others will drop traps in their path or otherwise hobble them to ensure that they become dragon food first.

At the end of a round, players score points based on how far their adventurers traveled, and after two rounds the player with the most points wins.

Additional information Additional information
Mechanics:
Categories: Bluffing
Alternative names:
BARCODE: 4005556266531
In 3 wishlists In 1 collection This was seen 13864 times
Frequently bought together Frequently bought together