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6.61
BGG Vote: BGG Stats
LANGUAGE-UK
2-4
120'
12
Extensive use of text

DragonMage Warfare

A board game by Tyrell R Wood
Publisher: Silver Lake Games
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Description Description

DragonMage Warfare is a fantasy themed strategy game in which 2-4 players build armies of creatures and cast spells in battle to gain experience and defeat their opponents to rule the Council. The player who achieves a preset amount of experience wins the game. Experience is gained by summoning creatures and casting spells in battle. Battle takes place on a map that is prebuilt each time the game is played. Players must defend their lands and take over other lands with their army of creatures. Because the map can be changed every game, players have an unlimited amount of maps to play on. Six decks representing six elements (Light, Dark, Fire, Water, Earth & Wind) contain the creatures and spells a player uses to defend or attack. Card combinations can be explosive or deceitful depending upon what other players hold in their hands. This game allows for exciting and varied game play. A simultaneous game mechanism allows for all players to stay actively engaged in all elements of gameplay.

Additional information Additional information
Mechanics: Area Control/Area Influence Hand Management Variable Player Powers
Categories: Fantasy Fighting Medieval War
Alternative names:
In 3 wishlists In 1 collection This was seen 4049 times
Description Description

DragonMage Warfare is a fantasy themed strategy game in which 2-4 players build armies of creatures and cast spells in battle to gain experience and defeat their opponents to rule the Council. The player who achieves a preset amount of experience wins the game. Experience is gained by summoning creatures and casting spells in battle. Battle takes place on a map that is prebuilt each time the game is played. Players must defend their lands and take over other lands with their army of creatures. Because the map can be changed every game, players have an unlimited amount of maps to play on. Six decks representing six elements (Light, Dark, Fire, Water, Earth & Wind) contain the creatures and spells a player uses to defend or attack. Card combinations can be explosive or deceitful depending upon what other players hold in their hands. This game allows for exciting and varied game play. A simultaneous game mechanism allows for all players to stay actively engaged in all elements of gameplay.

Additional information Additional information
Mechanics: Area Control/Area Influence Hand Management Variable Player Powers
Categories: Fantasy Fighting Medieval War
Alternative names:
In 3 wishlists In 1 collection This was seen 4049 times