Amazing expansion as usual. A bit too much for beginners, so better not use it for teaching games, but for experts this gives a new dimension to the game. I HIIIIIIIIIIIIIIIIIIIGHLY RECOMMEND IT!!!
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2-6
120'
14
Utilisation intensive du texte
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Dune - Ecaz & Moritani
Dune expansion with House Ecaz and House Moritani, featuring new game mechanics. Experience how factions clash in an epic struggle for power. Play with 2 to 6 players in games lasting about 120 minutes.
Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires
House Ecaz: House Ecaz is ruled by Archduke Armand Ecaz, who is well respected in the Landsraad and keen to strengthen his standing by forging lasting alliances.
House Moritani: Led by the ruthless and cunning Viscount Hundro Moritani, the Moritanis did not hesitate to use terror tactics to conquer their enemies, resorting to assassination, sneak attacks, and sabotage.
New Game Mechanics:
Homeworlds: These allow you to conduct raids on the homeworlds of other factions and interfere with their advantages.
Nexus Cards: Nexus cards provide players with incentives and special effects for not joining an alliance.
Discovery Tokens: These add new elements to the game on sections of the board that are often bypassed and don’t see much action.
| Mechanics: | Maggioranza di area |
| Categories: | Science Fiction Expansion for base-game |
| Alternative names: | Dune: Ecaz & Moritani Дюна: Эказ и Моритани |
| BARCODE: | 9781638840886 |
| The item is in 1 cart In 1 wishlist This was seen 1873 times | |
House Ecaz: House Ecaz is ruled by Archduke Armand Ecaz, who is well respected in the Landsraad and keen to strengthen his standing by forging lasting alliances.
House Moritani: Led by the ruthless and cunning Viscount Hundro Moritani, the Moritanis did not hesitate to use terror tactics to conquer their enemies, resorting to assassination, sneak attacks, and sabotage.
New Game Mechanics:
Homeworlds: These allow you to conduct raids on the homeworlds of other factions and interfere with their advantages.
Nexus Cards: Nexus cards provide players with incentives and special effects for not joining an alliance.
Discovery Tokens: These add new elements to the game on sections of the board that are often bypassed and don’t see much action.
| Mechanics: | Maggioranza di area |
| Categories: | Science Fiction Expansion for base-game |
| Alternative names: | Dune: Ecaz & Moritani Дюна: Эказ и Моритани |
| BARCODE: | 9781638840886 |
| The item is in 1 cart In 1 wishlist This was seen 1873 times | |
What players say · data and reviews published by users of BoardGameGeek
A selection of reviews rated 8 or higher.
Top expansion, adds simple rules and balance some problems with non allied factions, revival and other nice things.
Played. And its amazing. Discovery tokens are improving whole game. It brings seance to travel over the map. More Locations become playable. New houses are great. Liked A lot.
Expansion #3 to my favorite game of all time. This is the best expansion of the 3. Like the rest, the 2 new factions are great. This one has 3 modules, 2 of which I love and struggle to play without (discovery tokens and nexus cards). The last (home worlds) I have not even bothered to try, but the cardboard planets make for amazing visual addition to the base game.
Unquestionably the BEST of the first 3 expansions to DUNE (get this one over any of the others). The Homeworld effect fixes a big issue of the game (benefits of NOT deploying troops) and acts as a mini-balance for some factions. The Nexus cards make going solo against Alliances viable. The two new Factions are fantastic in their design. Buy this first. Get the others after. Verging a must-have expansion.