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Dungeon Academy box — dice board game by USAopoly for 1-6 players ages 10+
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6.75
BGG Vote: BGG Stats
1-6
20'
10
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Dungeon Academy

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Dungeon Academy is a dice game for 1-6 players where you explore 4x4 dice dungeons, defeat red and blue monsters, collect treasures, and complete quests in 4 rounds lasting about 20 minutes.

A board game by Julian Allain
Publisher: USAopoly
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Dungeon Academy
Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires Le jeu est en dépôt-vente mais il ne reste que quelques exemplaires
Retail price 29,99€
15,00€ -50%Sale Price
Shipment IT 4,49€
bundle con bustine Bundle with sleeves
Cards in the game:
  • 26 cards (63.0mmx88.0mm)
STANDARD sleeves bundle 10% discount
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Full price
32,79€
SUPERIOR sleeves bundle 10% discount
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Full price
32,79€
PREMIUM sleeves bundle 10% discount
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Full price
32,79€
Card sleeves in this game Card sleeves in this game
26 cards of 63.0mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
To Order
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
1x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power. What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players. Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round. In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
Additional information Additional information
Mechanics: Dice Rolling
Categories: Fantasy
Alternative names:
BARCODE: 3760146645028
In 6 wishlists In 1 collection This was seen 13701 times
bundle con bustine Bundle with sleeves
Cards in the game:
  • 26 cards (63.0mmx88.0mm)
STANDARD sleeves bundle 10% discount
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Full price
32,79€
SUPERIOR sleeves bundle 10% discount
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Full price
32,79€
PREMIUM sleeves bundle 10% discount
+1x
Dungeon Academy
15,00€
29,99€
=
17,24€
Full price
32,79€
Description Description
Time to enter a dungeon — a dungeon composed of dice! — to kill monsters and score as much as possible. In Dungeon Academy, each player has a piece of paper that shows four dungeons, with each dungeon being a 4x4 grid. The game lasts four rounds, and in each round you will go through one of these dungeons. Each player also has a character card that shows some amount of life (red) and mana (blue) along with a special power. What's actually in a dungeon is determined by dice that you roll at the start of the round. You roll sixteen dice, then let them settle in a 4x4 grid. The dice show red and blue monsters in both small and large sizes, as well as blue potions and red strength. You decide where to enter the dice dungeon and which dice to pass through in a continuous line that can change directions only orthogonally, and you draw this corresponding line on your personal grid until you exit at some other point of the dungeon without crossing over your line. You then claim the lowest available number card, with the number of cards matching the number of players. Once everyone has finished drawing a line through the dungeon, you trace out that path step by step, removing life (1 or 2) to defeat red monsters (small or large) and mana (1 or 2) to defeat blue monsters (small or large). You place new tokens on your character as you pass through potions and strength spaces. Once you're through the grid, you score points for the monsters you defeated, and you choose one of four quests on your sheet for bonus points. (In the second round, you choose one of the three remaining quests, so your choices diminish over time.) In player order based on your number card, you take one of the available treasures, which provide points and powers. Your life and mana levels carry over into the next round. In the second and third rounds, you replace one of the dice with a labyrinth die that can be passed through only in certain directions, and in the fourth round another die is replaced with the big boss die, giving you something giant to take on before ending the game and tallying your final score.
Card sleeves in this game Card sleeves in this game
26 cards of 63.0mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
To Order
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
1x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Dice Rolling
Categories: Fantasy
Alternative names:
BARCODE: 3760146645028
In 6 wishlists In 1 collection This was seen 13701 times
Frequently bought together Frequently bought together

What players say

uplay user ratings: No uplay reviews yet. Be the first!

A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Arnolad BGG user
9.0/10

Super fun, amazing dice roll & write system. A must have "filler" for family & friends !!!!!

thedrewstevens BGG user
9.0/10

Great light strategy, easy to teach party game. Only downside is the consumable paper grids required to play - will need to laminate or print/buy more.

Esredi BGG user
8.0/10

Primer Roll&Write que disfruto. En una cajita se monta el dungeon, en el que tienes que montarte la entrada y la salida, teniendo en cuenta los monstruos por los que pasas, las pociones que tomas en el camino para curarte y ya si eso, en algún punto, salir. Mola cuando va subiendo la dificil tad porque hay trols, trampas Y UN DRAGÓN. Así que roba sin mirar a quien, y huye por tu vida, antes que los demás, que eso te permite mejorar el personaje (que cada uno tiene habilidades diferentes)

Kerbster76 BGG user
8.0/10

Quick and accessible real time puzzle game. Enough variability to keep each dungeon fresh with each player having a different set of constraints or objectives based on their health, special abilities and loot cards.

TomVasel BGG user
8.0/10

[b][url=https://boardgamegeek.com/video/217911/dungeon-academy/dungeon-academy-review-with-tom-vasel]Dice Tower Reviews: Dungeon Academy [/url][/b]

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