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DVONN (Prima Edizione)
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7.45
#574 in the ranking 4.897 votes
BGG Vote: BGG Stats
Best with 2 players 40 of 41 votes Player-recommended age: 10+ 10 of 19 votes Read the reviews
2
30'
9
No necessary in-game text

DVONN (Prima Edizione)

A board game by Kris Burm
Publisher: Schmidt Spiele
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DVONN (Prima Edizione)
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Description Description
DVONN is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty. The players first place the DVONN-pieces on the board and next to their own pieces. Then they start stacking pieces on top of each other. A single piece may be moved 1 space in any direction, a stack of two pieces may be moved two spaces, etc. A stack must always be moved as a whole and a move must always end on top of another piece or stack. If pieces or stacks lose contact with the DVONN-pieces, they must be removed from the board. The game ends when no more moves can be made. The players put the stacks they control on top of each other and the one with the highest stack is the winner. This game is part of project GIPF.
Additional information Additional information
Mechanics: Action Point Allowance System
Categories: Strategy
Alternative names:
BARCODE: 5414301515135
In 9 wishlists In 7 collections This was seen 14509 times
Description Description
DVONN is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty. The players first place the DVONN-pieces on the board and next to their own pieces. Then they start stacking pieces on top of each other. A single piece may be moved 1 space in any direction, a stack of two pieces may be moved two spaces, etc. A stack must always be moved as a whole and a move must always end on top of another piece or stack. If pieces or stacks lose contact with the DVONN-pieces, they must be removed from the board. The game ends when no more moves can be made. The players put the stacks they control on top of each other and the one with the highest stack is the winner. This game is part of project GIPF.
Additional information Additional information
Mechanics: Action Point Allowance System
Categories: Strategy
Alternative names:
BARCODE: 5414301515135
In 9 wishlists In 7 collections This was seen 14509 times

What players say

How many players it plays best with · 41 votes on BoardGameGeek

  • 1 1 1 say it plays best, 0 recommend it, 30 do not recommend it
  • 2 40 40 say it plays best, 0 recommend it, 1 do not recommend it
  • 2+ 1 1 say it plays best, 0 recommend it, 29 do not recommend it

Best Suggested Not recommended

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

criss_mcs3 BGG user
10.0/10

Deep abstract game who gets better after playing more games. This game has more strategy than other games from the GIPF series. I own a HUCH version and, also, I made a [url=https://www.boardgamegeek.com/image/5985939/dvonn]homemade version[/url] using a Flax board and the TZAAR pieces (also three red LYNGK pieces). [i]Handicap house rule: after setup, the stronger player removes a few rings in his color from the outer edge of the board.[/i]

erichilm BGG user
10.0/10

my favorite abstract game: barely any rule, difficult choices along the way, an existential metaphor about the fight between wanting to do many things and learning what and when to let go.

hazered BGG user
10.0/10

Even more claustrophobic than TZAAR, but with different rules. It's the way pieces can move exactly X spaces, so it's very easy for them to get stuck, and the board shrinks super fast. But controlling the red pieces to keep stacks alive is really cool, and I love how a big stack could easily become the enemy's. Maybe the latter is too easy to read, but I do love the red tokens. I still like it a lot, just not quite as much as the shrinking board of TZAAR (and YINSH is amazing).

JustinRRizzo BGG user
10.0/10

I am loving all the GIPF games so far (DVONN, LYNGYK and YINSH). So far LYNGYK is my favorite. They each have very interesting twists, and complete replace games like Chess for me. They are just easier to teach, and don't feel like they give up much need for smart decision making. Chess just takes far too much long term planning for my taste. I wish they would release all the games in one box. Once I collect them all, I plan to do this very thing.

Mayasty BGG user
10.0/10

A series of simple, but challenging logic games I've played with my son. Each one is different, however few have similar mechanisms. Here are our ratings of all: DVONN: 10; 10 YINSH: 10; 8 ZERTZ: 9; 9 GIPF: 7; 7 TZAAR: 6; 8 PUNCT: 6; 6 LYNGK: 5; 5

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