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Empire of the Sun (4th Printing)
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8.26
#760 in the ranking 1.838 votes
BGG Vote: BGG Stats
Best with 2 players 51 of 56 votes Player-recommended age: 16+ 13 of 25 votes
2
360'
12
Extensive use of text

Empire of the Sun (4th Printing)

A board game by Mark Herman
Publisher: GMT Games
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Empire of the Sun (4th Printing)
Available in an external warehouse.<br> Shipping in about <em>3/7 days</em> Available in an external warehouse.
Shipping in about 3/7 days
-15%
70,54€

Sale Price

IT Free
bundle con bustine Bundle with sleeves
Cards in the game:
  • 170 cards (63.5mmx88.0mm)
STANDARD sleeves bundle 10% discount
+1x
Empire of the Sun (4th Printing)
=
75,02€
Full price
88,59€
SUPERIOR sleeves bundle 10% discount
+1x
Empire of the Sun (4th Printing)
=
77,26€
Full price
91,39€
PREMIUM sleeves bundle 10% discount
+1x
Empire of the Sun (4th Printing)
=
79,50€
Full price
94,19€
Card sleeves in this game Card sleeves in this game
170 cards of 63.5mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
4x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
4x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
Empire of the Sun (EOTS), uses a variant of my card driven system. The game has one map that covers the Pacific Theater of operations from India to Hawaii, and from the Aleutians to Australia. EOTS is the first card driven game to use hexes, which facilitates calculating movement and aircraft ranges. Each game turn covers 4 months (three turns per year) with a special December 41 (special two card) game turn, for a total of 12 game turns for the campaign. The game is at the strategic level using naval units built around a capital ship class (e.g., CV Wasp, BB Washington, etc.), air units at the Air Force/ Air Flotilla/ Air Division level, and most ground units are Corps/ Armies although there are a host of specialized units at the division and below level. The game has 165 cards divided into an Allied and a Japanese deck. The game uses a two tiered combat system with air-naval combat preceding ground combat. The system has players roll for combat efficiency, which is a strength multiplier from .5 to 2. This value multiplied by the unit strengths is the number of hits the enemy takes in combat, with some special conditions based on number of CVs present and the like. As far as game play is concerned, China is abstracted using a track whereby the play of certain events and Chinese offensives puts pressure on the Allies to support this theater with resources or see it fall and hurt Allied morale. This is balanced against the fact that Japanese land replacements come from this theater, so the more they draw it down for conflict in other locations, the more likely China will survive. Northern India and Burma are active theaters of operation where the majority of the continuous ground warfare in the game occurs. If the Japanese can successfully occupy Northern India, they can drive this nation and its Commonwealth units out of the war. Australia can also be knocked out of the war, although it is hard to keep it out permanently. Then of course there is the famous island campaigns with the US driving across the Pacific to knock Japan out of the war.
Additional information Additional information
Mechanics: Action Point Allowance System Campaign/Battle Card Driven Dice Rolling Hex-and-Counter
Categories: Nautical War
Alternative names: Empire of the Sun Empire of the Sun The Pacific War 1941-1945 Empire Of The Sun: The Pacific War El Imperio del Sol Empire of the Sun Empire of the Sun The Pacific War 1941-1945 Empire Of The Sun: The Pacific War Empire of the Sun: The Pacific War 1941-1945
BARCODE: 817054010899
The item is in 5 carts In 10 wishlists In 3 collections This was seen 10505 times
bundle con bustine Bundle with sleeves
Cards in the game:
  • 170 cards (63.5mmx88.0mm)
STANDARD sleeves bundle 10% discount
+1x
Empire of the Sun (4th Printing)
=
75,02€
Full price
88,59€
SUPERIOR sleeves bundle 10% discount
+1x
Empire of the Sun (4th Printing)
=
77,26€
Full price
91,39€
PREMIUM sleeves bundle 10% discount
+1x
Empire of the Sun (4th Printing)
=
79,50€
Full price
94,19€
Description Description
Empire of the Sun (EOTS), uses a variant of my card driven system. The game has one map that covers the Pacific Theater of operations from India to Hawaii, and from the Aleutians to Australia. EOTS is the first card driven game to use hexes, which facilitates calculating movement and aircraft ranges. Each game turn covers 4 months (three turns per year) with a special December 41 (special two card) game turn, for a total of 12 game turns for the campaign. The game is at the strategic level using naval units built around a capital ship class (e.g., CV Wasp, BB Washington, etc.), air units at the Air Force/ Air Flotilla/ Air Division level, and most ground units are Corps/ Armies although there are a host of specialized units at the division and below level. The game has 165 cards divided into an Allied and a Japanese deck. The game uses a two tiered combat system with air-naval combat preceding ground combat. The system has players roll for combat efficiency, which is a strength multiplier from .5 to 2. This value multiplied by the unit strengths is the number of hits the enemy takes in combat, with some special conditions based on number of CVs present and the like. As far as game play is concerned, China is abstracted using a track whereby the play of certain events and Chinese offensives puts pressure on the Allies to support this theater with resources or see it fall and hurt Allied morale. This is balanced against the fact that Japanese land replacements come from this theater, so the more they draw it down for conflict in other locations, the more likely China will survive. Northern India and Burma are active theaters of operation where the majority of the continuous ground warfare in the game occurs. If the Japanese can successfully occupy Northern India, they can drive this nation and its Commonwealth units out of the war. Australia can also be knocked out of the war, although it is hard to keep it out permanently. Then of course there is the famous island campaigns with the US driving across the Pacific to knock Japan out of the war.
Card sleeves in this game Card sleeves in this game
170 cards of 63.5mm width and 88.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
4x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
2x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
4x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Action Point Allowance System Campaign/Battle Card Driven Dice Rolling Hex-and-Counter
Categories: Nautical War
Alternative names: Empire of the Sun Empire of the Sun The Pacific War 1941-1945 Empire Of The Sun: The Pacific War El Imperio del Sol Empire of the Sun Empire of the Sun The Pacific War 1941-1945 Empire Of The Sun: The Pacific War Empire of the Sun: The Pacific War 1941-1945
BARCODE: 817054010899
The item is in 5 carts In 10 wishlists In 3 collections This was seen 10505 times
Frequently bought together Frequently bought together

What players say

How many players it plays best with · 56 votes on BoardGameGeek

  • 1 4 4 say it plays best, 23 recommend it, 19 do not recommend it
  • 2 51 51 say it plays best, 3 recommend it, 0 do not recommend it
  • 2+ 1 1 say it plays best, 1 recommend it, 32 do not recommend it

Best Suggested Not recommended

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