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Language: English
Encounters: Bravest Warriors Blue
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Best with 3 players 1 of 1 votes
1-8
15'
8
No necessary in-game text

Encounters: Bravest Warriors Blue

A board game by Brian Knudson
Publisher: Catalyst Game Labs
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Encounters: Bravest Warriors Blue
Disponibile presso un magazzino esterno.<br> Spedizione in circa <em>2/5 giorni</em> Disponibile presso un magazzino esterno.
Spedizione in circa 2/5 giorni
Retail price 12,99€
11,04€ -15%Sale Price
Shipment IT 4,49€
Description Description
Encounters: Bravest Warriors is a quick push-your-luck dice game set in the world of the Pendleton Ward cartoon. Players roll dice, assigning them to encounters to defeat those encounters and earn Heroic Points. After beating an encounter, the dice used are spent, and another encounter can be revealed, but the player must use only the remaining dice. Players can stop rolling any time they want, but if a player manages to use every single one of their dice, they can take all their dice back and keep going, with each encounter being worth double points! You can spend these points on later turns to buy item cards that can help you manipulate the dice. If you fail, other players can leap at the opportunity to "assist" you (using their items to help you win in exchange for half the points, and you can't refuse!) or just let you fail and ride on your coat-tails, picking up where you left off.
Additional information Additional information
Mechanics: Dice Rolling Take That Variable Player Powers
Categories: Card Games Dice Humor Party Game
Alternative names:
BARCODE: 9781941582060
This was seen 3242 times
Description Description
Encounters: Bravest Warriors is a quick push-your-luck dice game set in the world of the Pendleton Ward cartoon. Players roll dice, assigning them to encounters to defeat those encounters and earn Heroic Points. After beating an encounter, the dice used are spent, and another encounter can be revealed, but the player must use only the remaining dice. Players can stop rolling any time they want, but if a player manages to use every single one of their dice, they can take all their dice back and keep going, with each encounter being worth double points! You can spend these points on later turns to buy item cards that can help you manipulate the dice. If you fail, other players can leap at the opportunity to "assist" you (using their items to help you win in exchange for half the points, and you can't refuse!) or just let you fail and ride on your coat-tails, picking up where you left off.
Additional information Additional information
Mechanics: Dice Rolling Take That Variable Player Powers
Categories: Card Games Dice Humor Party Game
Alternative names:
BARCODE: 9781941582060
This was seen 3242 times
Other versions Other versions

What players say

How many players it plays best with · 1 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 1 do not recommend it
  • 2 0 0 say it plays best, 1 recommend it, 0 do not recommend it
  • 3 1 1 say it plays best, 0 recommend it, 0 do not recommend it
  • 4 0 0 say it plays best, 1 recommend it, 0 do not recommend it
  • 5 0 0 say it plays best, 0 recommend it, 1 do not recommend it
  • 6 0 0 say it plays best, 0 recommend it, 1 do not recommend it
  • 7 0 0 say it plays best, 0 recommend it, 1 do not recommend it
  • 8 0 0 say it plays best, 0 recommend it, 1 do not recommend it
  • 8+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it

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