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Escape from the Silken Web box — cooperative dungeon crawler for 2-5 players, Journey to the West theme
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2-5
20'
8

Escape from the Silken Web

Escape from the Silken Web is a cooperative dungeon crawler inspired by the classic Journey to the West. Players take on the roles of Tang Sanzang and his disciples, escaping spider spirits across seven dungeon levels. Each character has a unique Equipment deck and special ability. On your turn, play matching cards to overcome threats, activate abilities, or rest while collecting relics for reputation. The key rule: no discussion allowed—only unspoken trust between pilgrims. Collaborate wisely to escape or perish trying.

A board game by Roberto Alhambra Hanshi Li
Publisher: Whales Entertainment
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Escape from the Silken Web
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Description Description

Escape from the Silken Web is a cooperative dungeon crawler inspired by the classic Journey to the West, where spider spirits capture Tang Sanzang. Players take on the role of Tang Sanzang or one of his disciples, overcoming threats to clear the way.

Each character has their own Equipment deck and a unique ability. On your turn you can play matching cards to overcome the threats in the Threat Row, activate your ability or rest. Meanwhile collect as many relics as possible for reputation.

There is one fundamental rule: discussion is forbidden. Success depends on wise card management and unspoken trust between pilgrims, as the dungeon levels grow harsher. The game ends when the team reaches the seventh level. Victory is measured by the sacred relics collected along the way. Collaborate to escape now, or die trying.

Description Description

Escape from the Silken Web is a cooperative dungeon crawler inspired by the classic Journey to the West, where spider spirits capture Tang Sanzang. Players take on the role of Tang Sanzang or one of his disciples, overcoming threats to clear the way.

Each character has their own Equipment deck and a unique ability. On your turn you can play matching cards to overcome the threats in the Threat Row, activate your ability or rest. Meanwhile collect as many relics as possible for reputation.

There is one fundamental rule: discussion is forbidden. Success depends on wise card management and unspoken trust between pilgrims, as the dungeon levels grow harsher. The game ends when the team reaches the seventh level. Victory is measured by the sacred relics collected along the way. Collaborate to escape now, or die trying.

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