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Eter
Publisher: Smart Flamingo
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Eter
A two-player card game of dueling mages. Each player gets a symmetrical deck of cards with values from 1 to 4 which symbolize the troops of magic minions he has created. Players take turns laying down their chosen cards to form a line of 3 or 4 (depending on the mode of play). They must follow several rules when doing so: stronger cards can cover weaker cards. The playing field is created as more cards are dealt. Additionally, players can use: power cards - at the beginning of each turn two powers are laid out on the table and available for each player to play instead of making their move. Illusion spell - once per battle a player can draw a face down card, the opponent doesn't know if he can draw it or not, if he tries to draw a card of lesser or equal value he will only lose his card. Explosion - if any player fills the playing field by laying down 2 full lines of cards, an explosion occurs which discards certain cards laid out on the table. When one of the players wins the clash by laying down a line, the effect of this victory is marked on the board (in the place where the last card was laid down). The board is a reflection of the playing field, if one player wins by making a line on the board he wins the whole game, or if he has the lead after 5 rounds of play. In addition, before the game each player chooses his mage, each player has a unique and very powerful ability which can be used only once per game.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 5908231228321 |
| This was seen 53 times | |
A two-player card game of dueling mages. Each player gets a symmetrical deck of cards with values from 1 to 4 which symbolize the troops of magic minions he has created. Players take turns laying down their chosen cards to form a line of 3 or 4 (depending on the mode of play). They must follow several rules when doing so: stronger cards can cover weaker cards. The playing field is created as more cards are dealt. Additionally, players can use: power cards - at the beginning of each turn two powers are laid out on the table and available for each player to play instead of making their move. Illusion spell - once per battle a player can draw a face down card, the opponent doesn't know if he can draw it or not, if he tries to draw a card of lesser or equal value he will only lose his card. Explosion - if any player fills the playing field by laying down 2 full lines of cards, an explosion occurs which discards certain cards laid out on the table. When one of the players wins the clash by laying down a line, the effect of this victory is marked on the board (in the place where the last card was laid down). The board is a reflection of the playing field, if one player wins by making a line on the board he wins the whole game, or if he has the lead after 5 rounds of play. In addition, before the game each player chooses his mage, each player has a unique and very powerful ability which can be used only once per game.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 5908231228321 |
| This was seen 53 times | |
