More of the same, upgraded player boards and nicely integrated novelties that don't add a lot of rules overhead. Nothing to complain about. Would always play with it.
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Expeditions Gears Of Corruption
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
Gears of Corruption expansion for Expeditions: new mechs and adventures. Face secrets and dangers in the Siberian tundra with new heroes and mechs. Includes components for a 6th player and a robust Automa for solo play.
The game game is in consignmentStock but only few copies are available
- 40 cards (63.0mmx88.0mm)
Following a series of expeditions—some successful, others not—into the frigid Siberian tundra, corruption has spread from animals and people to a much larger threat. New heroes, better prepared than their predecessors, gather to face the prospect of a mechanical monster, but the changing landscape brings greater uncertainty as they explore Tunguska with fresh eyes.
The Gears of Corruption expansion to Expeditions adds elements of risk and danger in the form of secret bonuses on map tokens and a corrupted mech that roams the land. To counter these threats, the expansion offers 2 new mechs and 4 new character/companion pairs, as well as components for a 6th player. Gears of Corruption also accelerates early gameplay by giving players starting resources and a hero worker that can act as any type of worker.
Components
The Gears of Corruption expansion is available in a standard version (plastic mechs and 1 plastic base snap) and an Ironclad Edition (metal mechs, 6 rubber base snaps to update the originals, and foil on the box). The expansion’s contents are all designed to fit into the original box insert.
- 1 rulebook
- 2 large mech miniatures and base snaps (the mech bases are 50mm wide and the snaps are 51mm wide; mechs are plastic in the standard version and metal in the Ironclad version)
- 7 mech mats (2 new mats and 5 dual-layered mats to replace the originals)
- 16 new map tokens (each with a secret bonus on the face-down side)
- 6 hero workers
- 8 starting cards (63x88mm)
- 6 discovery cards (63x88mm)
- 7 mech cards (63x88mm)
- 12 corruption cards and 1 corrupted mech reference card (63x88mm)
- components for a 6th player: power, guile, glory, and action tokens
- 6 silkscreen printed corruption tokens
- a robust Automa solo mode (5 progress cards, 1 corrupted mech reference card, 1 rulebook)
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 850032180832 |
| The item is in 10 carts In 1 wishlist This was seen 2756 times | |
- 40 cards (63.0mmx88.0mm)
Following a series of expeditions—some successful, others not—into the frigid Siberian tundra, corruption has spread from animals and people to a much larger threat. New heroes, better prepared than their predecessors, gather to face the prospect of a mechanical monster, but the changing landscape brings greater uncertainty as they explore Tunguska with fresh eyes.
The Gears of Corruption expansion to Expeditions adds elements of risk and danger in the form of secret bonuses on map tokens and a corrupted mech that roams the land. To counter these threats, the expansion offers 2 new mechs and 4 new character/companion pairs, as well as components for a 6th player. Gears of Corruption also accelerates early gameplay by giving players starting resources and a hero worker that can act as any type of worker.
Components
The Gears of Corruption expansion is available in a standard version (plastic mechs and 1 plastic base snap) and an Ironclad Edition (metal mechs, 6 rubber base snaps to update the originals, and foil on the box). The expansion’s contents are all designed to fit into the original box insert.
- 1 rulebook
- 2 large mech miniatures and base snaps (the mech bases are 50mm wide and the snaps are 51mm wide; mechs are plastic in the standard version and metal in the Ironclad version)
- 7 mech mats (2 new mats and 5 dual-layered mats to replace the originals)
- 16 new map tokens (each with a secret bonus on the face-down side)
- 6 hero workers
- 8 starting cards (63x88mm)
- 6 discovery cards (63x88mm)
- 7 mech cards (63x88mm)
- 12 corruption cards and 1 corrupted mech reference card (63x88mm)
- components for a 6th player: power, guile, glory, and action tokens
- 6 silkscreen printed corruption tokens
- a robust Automa solo mode (5 progress cards, 1 corrupted mech reference card, 1 rulebook)
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 850032180832 |
| The item is in 10 carts In 1 wishlist This was seen 2756 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
The expansion really helps the whole game flow better. A significant improvement over the original version
Fixes the start of the game, adds more mechs , more characters and companions, updated tiles, balanced card erratas, and an automata. Essential for Expeditions
A must have, 2 new mechs and starter resources for all mechs makes the game kickstart faster.
Really like the bonus map tiles, starting with some power/guile/wild worker. The corrupted mech did not get up to much in our game but was good/easy to vanquish corruption from it. Have added it to base game and will not lay without.
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