Damn good Friese game. I want to get more plays of this bad boy in stat. What a wonderful collection of mechanics that leave to a player driven interconnected board. Economy is wonderfully tight. After more plays, easily my favorite game to come out in a while. Game is awesome.
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1-5
110'
12
No necessary in-game text
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Faiyum
Discover Faiyum, a strategic planning game set in ancient Egypt. Players take on the role of the pharaoh's advisors, harvesting resources, building roads, and founding settlements. With gameplay mechanics that combine cards and strategy, every decision counts towards earning the pharaoh's respect.
The game game is in consignmentStock but only few copies are available
Sale Price
- 106 cards (56.0mmx87.0mm) [suggested by VocableEnd5]
| Mechanics: | Hand Management Worker Placement |
| Categories: | Historical Economic Farming |
| Alternative names: | Faiyum Fayún 파이윰 |
| BARCODE: | 4260300450585 |
| The item is in 2 carts In 15 wishlists This was seen 7210 times | |
- 106 cards (56.0mmx87.0mm) [suggested by VocableEnd5]
| Mechanics: | Hand Management Worker Placement |
| Categories: | Historical Economic Farming |
| Alternative names: | Faiyum Fayún 파이윰 |
| BARCODE: | 4260300450585 |
| The item is in 2 carts In 15 wishlists This was seen 7210 times | |
What players say · data and reviews published by users of BoardGameGeek
A selection of reviews rated 8 or higher.
I played Faiyum for the first time over a year ago. A couple of months ago I got back to it and I was kinda obsessed with it! All I can say is this game is freaking great! When a game has tactics, tension, good player interaction it gets all my attention and eventually appreciation! Faiyum brings a lot of opportunistic moments because of the simple fact that the players control the board state! The way you play your cards and reclaim part of your deck in a particular order, (only the first 3 cards with the option to pay for more) adds even more tension on your decisions. Like we say sometimes, a game played by the players and not players played by the game.
Fantastic hand management mechanisms, lots of unique cards that change the game on the order they become available.
Concordia with Power Grid’s market, but without the auction. The interaction is subtle and parasitic, a bit like the monuments in Tigris & Euphrates (“you built it, but I’m the one who gets to use it”). It feels like a euro released in 2001—and that’s a compliment—both in terms of art and mechanics. I love Power Grid, but Faiyum has dethroned it as my favorite game by Friedemann Friese.
Gran juego de combos y optimización de mano de cartas en función de la evolución del tablero. Tan pronto estás arriba como estás abajo, o decides bien cómo evolucionar el mazo o palmarás con alegría.