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Language: English
Gangster box — territory control board game set in 1920s-30s Chicago by Crafty Games for 2-5 players
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6.16
#3244 in the ranking 603 votes
BGG Vote: BGG Stats
Best with 4 players 5 of 8 votes Player-recommended age: 10+ 1 of 1 votes Read the reviews
2-5
90'
10

Gangster

Gangster plunges you into Prohibition-era Chicago where rival gangs battle for control of city neighborhoods. As a mob boss, place your men strategically in key locations to compete for influence over districts and become the King of Chicago. A placement and territorial control game for 2-5 players.

A board game by Thorsten Gimmler
Publisher: Crafty Games
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Gangster
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Retail price 40,95€
36,95€ -10%
Pay in instalments
9,24€per month
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Shipment IT 4,49€
Card sleeves in this game Card sleeves in this game
34 cards of 56.5mm width and 86.5mm of height
There are no available sleeves matching this card size
Description Description

Chicago, the 1920s and 1930s: rival gangs battle for control of the city's neighborhoods. Every district is contested, because in the end there can be only one King of Chicago.

Each player is a boss: place your men in key locations and compete with other mob bosses for influence over the neighborhoods.

Additional information Additional information
Mechanics: Maggioranza di area
Categories: Mafia
Alternative names:
BARCODE: 199874230719
This was seen 313 times
Description Description

Chicago, the 1920s and 1930s: rival gangs battle for control of the city's neighborhoods. Every district is contested, because in the end there can be only one King of Chicago.

Each player is a boss: place your men in key locations and compete with other mob bosses for influence over the neighborhoods.

Card sleeves in this game Card sleeves in this game
34 cards of 56.5mm width and 86.5mm of height
There are no available sleeves matching this card size
Additional information Additional information
Mechanics: Maggioranza di area
Categories: Mafia
Alternative names:
BARCODE: 199874230719
This was seen 313 times

What players say

How many players it plays best with · 8 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 4 do not recommend it
  • 2 1 1 say it plays best, 2 recommend it, 3 do not recommend it
  • 3 1 1 say it plays best, 4 recommend it, 0 do not recommend it
  • 4 5 5 say it plays best, 1 recommend it, 0 do not recommend it
  • 5 3 3 say it plays best, 2 recommend it, 0 do not recommend it
  • 5+ 0 0 say it plays best, 0 recommend it, 3 do not recommend it

Best Suggested Not recommended

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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

friedricetheman BGG user
9.0/10

A very good area control game in the same veins as El Grande but with replayability as the scoring mat is drawn at random every game. This makes every game different.

jean27 BGG user
9.0/10

area-control à la El Grande, but I prefer this one because of the theme, no hidden information.

tcortazzo BGG user
8.5/10

consider it an el grande variant. how bad can that be? the cards are gone, but there are some other (simpler) special angles thrown in, and the fact that majority isnt always the highest score for a neighborhood is a nice touch.

fuzzyfife BGG user
8.0/10

Won at auction in April of 2008. After two plays. This game has much going for it. Lots of things to do and ways to do them. Unusual thing about this game is that sometimes being 2nd or 3rd in an area scores higher than being first. You have to get used to that concept to play the game most efficiently..The more we play this game the better I like it and the higher its rating goes. Placing someones piece in a spot on the board that does them no good and forces them to either leave the piece there or spend time to go get it to put it somewhere else is a new strategy that I learned during the last game. It can be quite effective. LOCATION: B1

WalkerRedEye BGG user
8.0/10

area control game with quiet nice theme, move your jallopy full of hooda about the city to deploy them in the various neighbourhoods to get control, the tricj is though that because of the random nature of teh neighbourhood cards you dont score best for always haveing the most! pick up other boss's hoods and dump them into an adjacent neighbourhood aand your sinhgle mook migh just be enouhg for control! fun and simple mechanics but an awful lof of thinking involved!

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