Language:
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1-2
20'
7
No necessary in-game text
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Gears: Dawn Of Tinkers
Publisher: Luudos Studios
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Gears: Dawn Of Tinkers
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In the before time, darkness ruled our lands. But evil was conquered and colors started to shine upon our city. We became adventures and took to the skies. We became adventures and took to the skies.
Play the cards to your advantage, hinder your opponents and use your special abilities at the right moment.
Gears is an aggressive push-your-luck deck-builder for two players. Every turn, you can either activate actions, gain power or give despair.
Shuffle the gear-cards together and deal 5 cards to the middle of the table to form the market row. From here, you can buy or gain new cards throughout the game. Deal 10 starter cards to each player and draw 5 cards into your hand. The best fixer at the table, is the starting player. Play cards each turn to activate actions, gain power or give despair to your opponents. Push your luck and resolve for dominance. When a player has 2 dominance, that player is the winner.
Play the cards to your advantage, hinder your opponents and use your special abilities at the right moment.
Gears is an aggressive push-your-luck deck-builder for two players. Every turn, you can either activate actions, gain power or give despair.
Shuffle the gear-cards together and deal 5 cards to the middle of the table to form the market row. From here, you can buy or gain new cards throughout the game. Deal 10 starter cards to each player and draw 5 cards into your hand. The best fixer at the table, is the starting player. Play cards each turn to activate actions, gain power or give despair to your opponents. Push your luck and resolve for dominance. When a player has 2 dominance, that player is the winner.
| Mechanics: | Take That |
| Categories: | Card Games Fantasy |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 1014 times | |
In the before time, darkness ruled our lands. But evil was conquered and colors started to shine upon our city. We became adventures and took to the skies. We became adventures and took to the skies.
Play the cards to your advantage, hinder your opponents and use your special abilities at the right moment.
Gears is an aggressive push-your-luck deck-builder for two players. Every turn, you can either activate actions, gain power or give despair.
Shuffle the gear-cards together and deal 5 cards to the middle of the table to form the market row. From here, you can buy or gain new cards throughout the game. Deal 10 starter cards to each player and draw 5 cards into your hand. The best fixer at the table, is the starting player. Play cards each turn to activate actions, gain power or give despair to your opponents. Push your luck and resolve for dominance. When a player has 2 dominance, that player is the winner.
Play the cards to your advantage, hinder your opponents and use your special abilities at the right moment.
Gears is an aggressive push-your-luck deck-builder for two players. Every turn, you can either activate actions, gain power or give despair.
Shuffle the gear-cards together and deal 5 cards to the middle of the table to form the market row. From here, you can buy or gain new cards throughout the game. Deal 10 starter cards to each player and draw 5 cards into your hand. The best fixer at the table, is the starting player. Play cards each turn to activate actions, gain power or give despair to your opponents. Push your luck and resolve for dominance. When a player has 2 dominance, that player is the winner.
| Mechanics: | Take That |
| Categories: | Card Games Fantasy |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 1014 times | |
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