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Genesis: The Bronze Age
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7.17
#3999 in the ranking 266 votes
BGG Vote: BGG Stats
Best with 4 players 3 of 5 votes Player-recommended age: 12+ 1 of 2 votes
2-5
240'
12
No necessary in-game text

Genesis: The Bronze Age

A board game by Richard H. Berg
Publisher: GMT Games
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Genesis: The Bronze Age
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Card sleeves in this game Card sleeves in this game
55 cards of 63.5mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description

Genesis is a game covering the turbulent Late Bronze Age in the Middle East, where kingdoms rose and fell while establishing many of the systems and ways of life that underwrite Western Civilization. Genesis is not a simulation of events during this era. Much like its ancestor game, Pax Romana, Genesis is a game that provides the players with the historical dramatis personae and allows them to forge their own empires. It also has a great emphasis on the control of the important trade routes and commercial centers and the building of the spectacular monuments these civilizations left for posterity and wonder. Genesis can be played by from one to five gamers.

Each player represents one of the major Mesopotamian Bronze Age empires: Egypt, The Hittites, The Mitanni, Assyria, Babylonia. There are several “minor” kingdoms that come into play through the use of the Event Cards: Arzawa (Apasa. Milawata, Mallarima, Mira, Hindawa, Hapalla), Canaan (Hazor, Qatna, Meggido and Kadesh), and Elam (Susa).

Each is trying to expand its economic reach, allowing them to build their empire to greater levels . . . .and this will mean coming into inimical contact with each other. Gods play a major role, as do the great caravan centers of the age, bringing in luxury items from as far away as what would be Afghanistan. And then there are the peasants and slaves which who can be most useful (some times), as well as the great techno advantages in chariotry.

(from Game Rules introduction)

Additional information Additional information
Mechanics: Campaign/Battle Card Driven Point to Point Movement Simulation
Categories: Historical Civilization
Alternative names:
BARCODE: 817054010943
In 7 wishlists In 2 collections This was seen 5005 times
Description Description

Genesis is a game covering the turbulent Late Bronze Age in the Middle East, where kingdoms rose and fell while establishing many of the systems and ways of life that underwrite Western Civilization. Genesis is not a simulation of events during this era. Much like its ancestor game, Pax Romana, Genesis is a game that provides the players with the historical dramatis personae and allows them to forge their own empires. It also has a great emphasis on the control of the important trade routes and commercial centers and the building of the spectacular monuments these civilizations left for posterity and wonder. Genesis can be played by from one to five gamers.

Each player represents one of the major Mesopotamian Bronze Age empires: Egypt, The Hittites, The Mitanni, Assyria, Babylonia. There are several “minor” kingdoms that come into play through the use of the Event Cards: Arzawa (Apasa. Milawata, Mallarima, Mira, Hindawa, Hapalla), Canaan (Hazor, Qatna, Meggido and Kadesh), and Elam (Susa).

Each is trying to expand its economic reach, allowing them to build their empire to greater levels . . . .and this will mean coming into inimical contact with each other. Gods play a major role, as do the great caravan centers of the age, bringing in luxury items from as far away as what would be Afghanistan. And then there are the peasants and slaves which who can be most useful (some times), as well as the great techno advantages in chariotry.

(from Game Rules introduction)

Card sleeves in this game Card sleeves in this game
55 cards of 63.5mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Campaign/Battle Card Driven Point to Point Movement Simulation
Categories: Historical Civilization
Alternative names:
BARCODE: 817054010943
In 7 wishlists In 2 collections This was seen 5005 times

What players say

How many players it plays best with · 5 votes on BoardGameGeek

  • 1 0 0 say it plays best, 3 recommend it, 0 do not recommend it
  • 2 0 0 say it plays best, 3 recommend it, 0 do not recommend it
  • 3 1 1 say it plays best, 3 recommend it, 0 do not recommend it
  • 4 3 3 say it plays best, 0 recommend it, 0 do not recommend it
  • 5 2 2 say it plays best, 2 recommend it, 0 do not recommend it
  • 5+ 1 1 say it plays best, 0 recommend it, 1 do not recommend it

Best Suggested Not recommended

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