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Ghost Stories: White Moon
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7.87
BGG Vote: BGG Stats
Best with 4 players 16 of 25 votes Player-recommended age: 14+ 4 of 8 votes
1-4
90'
12
No necessary in-game text

Ghost Stories: White Moon

A board game by Antoine Bauza
Publisher: Repos Production
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Ghost Stories: White Moon
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Card sleeves in this game Card sleeves in this game
16 cards of 56.0mm width and 87.0mm of height
1x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
1x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Description Description
With the Ghost Stories: White Moon expansion, the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts. During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile. Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that lets you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects). Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).
Additional information Additional information
Mechanics: Area Movement Co-operative Play Dice Rolling Modular Board Variable Player Powers
Categories: Horror
Alternative names:
BARCODE: 5425016921609
In 24 wishlists In 14 collections This was seen 18094 times
Description Description
With the Ghost Stories: White Moon expansion, the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts. During setup, three villagers tokens are placed on all village tiles but one. The Moon Portal is placed on the remaining tile (the center tile for normal difficulty, on the side for harder difficulty, in a corner for masochistic players). Villagers can follow monks when they move. To rescue a villager, you have to bring him to the Moon Portal and take a special rescue action on that tile. Villagers come in families of 1, 2 or 3 members. When an entire family is rescued, you get the family's reward. Small families give small rewards (like an extra Qi, or an artifact that can move the other monks to your tile), large families give large rewards (like a sword that lets you turn one die to white during each exorcism, or an armor that cancels the ghosts' come-into-play effects). Unfortunately, some ghosts are able to kill villagers. Each time a villager gets killed, the players suffer the family's curse (which can go from annoying -like having a tao token removed from the game- to downright brutal -like having a extra Wu-Feng incarnation come into play-). Villagers also die if their tile is haunted. Haunters also force villagers to flee (villagers that cannot flee are killed).
Card sleeves in this game Card sleeves in this game
16 cards of 56.0mm width and 87.0mm of height
1x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
1x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
1x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Additional information Additional information
Mechanics: Area Movement Co-operative Play Dice Rolling Modular Board Variable Player Powers
Categories: Horror
Alternative names:
BARCODE: 5425016921609
In 24 wishlists In 14 collections This was seen 18094 times

What players say

How many players it plays best with · 25 votes on BoardGameGeek

  • 1 4 4 say it plays best, 12 recommend it, 5 do not recommend it
  • 2 4 4 say it plays best, 14 recommend it, 2 do not recommend it
  • 3 0 0 say it plays best, 17 recommend it, 2 do not recommend it
  • 4 16 16 say it plays best, 4 recommend it, 0 do not recommend it
  • 4+ 0 0 say it plays best, 0 recommend it, 10 do not recommend it

Best Suggested Not recommended

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