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Gingerdead House
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6.13
BGG Vote: BGG Stats
2-4
30'
12
Moderater Text im Spiel

Gingerdead House

A board game by Jonathan Rivera Bryce Walter
Publisher: Zafty Games
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Gingerdead House
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Card sleeves in this game Card sleeves in this game
205 cards of 64.0mm width and 89.0mm of height
3x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (100 Pcs) Gamegenic: 100 Bustine Soft (67 x 94 mm) (6571)
Available
3x (100 Pcs) Just Sleeves: 100 Bustine Soft (67 x 94 mm) (6757)
Available
3x (100 Pcs) Tcglab: 100 Bustine Premium Oversize Fit (66.7 x 92.1 mm) (117565)
To Order
Description Description
Set in the world of Grimm’s Fairy Tales, you will battle hordes of witches, ogres, trolls, and a slew of other assorted monsters that want nothing more than the destruction of your delicious Gingerbread House! Monsters may not be the scariest foes you face, though, as you will also be playing against other people who have the same goal as you: survival! Be assured that your “friends” will do whatever they can to protect themselves not only from the horde of monsters, but from any and all of the tricks that you may use throughout the game. At the end of the game, only one player’s house will be left standing -- will it be yours?! Summary of play: Every turn has several steps including Action, Player, movement/combat, cleanup. In the action phase, an action card is flipped and there is a number indicating how many monsters enter the current player's field. Each monster has a lane indicator that tells the player which lane the monster will enter. The field itself is 5 rows by 4 lanes. If ever 2 monsters enter the same lane, the second one pushes the first one farther toward the player. In the player phase, the active player uses defenses and tricks to protect themselves or damage other player's fields. The active player always starts their player phase with 5 cards in their hand. In the movement phase, each monster moves down the field one tile. If they run into a defense, combat happens and either the monster or defense with the higher power wins combat. In the cleanup phase, players finish any effects that need to resolve, remove any defenses or monsters that have been destroyed in combat, and refill their hand up to 5 cards total. The player who is the last person standing is the winner!
Additional information Additional information
Mechanics: Hand Management Take That
Categories: Fantasy
Alternative names:
BARCODE: 644391763023
In 1 collection This was seen 5265 times
Description Description
Set in the world of Grimm’s Fairy Tales, you will battle hordes of witches, ogres, trolls, and a slew of other assorted monsters that want nothing more than the destruction of your delicious Gingerbread House! Monsters may not be the scariest foes you face, though, as you will also be playing against other people who have the same goal as you: survival! Be assured that your “friends” will do whatever they can to protect themselves not only from the horde of monsters, but from any and all of the tricks that you may use throughout the game. At the end of the game, only one player’s house will be left standing -- will it be yours?! Summary of play: Every turn has several steps including Action, Player, movement/combat, cleanup. In the action phase, an action card is flipped and there is a number indicating how many monsters enter the current player's field. Each monster has a lane indicator that tells the player which lane the monster will enter. The field itself is 5 rows by 4 lanes. If ever 2 monsters enter the same lane, the second one pushes the first one farther toward the player. In the player phase, the active player uses defenses and tricks to protect themselves or damage other player's fields. The active player always starts their player phase with 5 cards in their hand. In the movement phase, each monster moves down the field one tile. If they run into a defense, combat happens and either the monster or defense with the higher power wins combat. In the cleanup phase, players finish any effects that need to resolve, remove any defenses or monsters that have been destroyed in combat, and refill their hand up to 5 cards total. The player who is the last person standing is the winner!
Card sleeves in this game Card sleeves in this game
205 cards of 64.0mm width and 89.0mm of height
3x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
3x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (100 Pcs) Gamegenic: 100 Bustine Soft (67 x 94 mm) (6571)
Available
3x (100 Pcs) Just Sleeves: 100 Bustine Soft (67 x 94 mm) (6757)
Available
3x (100 Pcs) Tcglab: 100 Bustine Premium Oversize Fit (66.7 x 92.1 mm) (117565)
To Order
Additional information Additional information
Mechanics: Hand Management Take That
Categories: Fantasy
Alternative names:
BARCODE: 644391763023
In 1 collection This was seen 5265 times
Frequently bought together Frequently bought together