|
|
|
|
2-6
20'
6
No necessary in-game text
|
Gloobz
Publisher: Gigamic
Use our marketplace utrade!
Gloobz
Contact us
Share on
The item is not available, you can use the alert to be notified when it will be back in stock.
PICTURES ON BGG
These photos are the property of boardgamegeek.com and do not refer specifically to the edition on this page.
Players in Gloobz need to act quickly to grab the right things from the table before anyone else can.
Seven plastic items start in the middle of play: three paint cans (blue, red, yellow), three critters (triangular, square, round) and one boss gloob that is all colors and shapes. On a turn, a player calls either "more" or "less", then flips the top card of the deck. Depending on what's called, players race to grab the items that correspond to the color and shape most (or least) visible on the card, scoring one point for each item correctly grabbed. If a magnifying glass appears on the card, players can grab anything they want. If the boss shows up, just grab him and score three points if you do.
The number of points needed to win depends on the number of players.
Seven plastic items start in the middle of play: three paint cans (blue, red, yellow), three critters (triangular, square, round) and one boss gloob that is all colors and shapes. On a turn, a player calls either "more" or "less", then flips the top card of the deck. Depending on what's called, players race to grab the items that correspond to the color and shape most (or least) visible on the card, scoring one point for each item correctly grabbed. If a magnifying glass appears on the card, players can grab anything they want. If the boss shows up, just grab him and score three points if you do.
The number of points needed to win depends on the number of players.
| Mechanics: | Pattern Recognition |
| Categories: | Card Games Educational |
| Alternative names: | |
| BARCODE: | 3421271401414 |
| In 7 wishlists In 5 collections This was seen 12385 times | |
Players in Gloobz need to act quickly to grab the right things from the table before anyone else can.
Seven plastic items start in the middle of play: three paint cans (blue, red, yellow), three critters (triangular, square, round) and one boss gloob that is all colors and shapes. On a turn, a player calls either "more" or "less", then flips the top card of the deck. Depending on what's called, players race to grab the items that correspond to the color and shape most (or least) visible on the card, scoring one point for each item correctly grabbed. If a magnifying glass appears on the card, players can grab anything they want. If the boss shows up, just grab him and score three points if you do.
The number of points needed to win depends on the number of players.
Seven plastic items start in the middle of play: three paint cans (blue, red, yellow), three critters (triangular, square, round) and one boss gloob that is all colors and shapes. On a turn, a player calls either "more" or "less", then flips the top card of the deck. Depending on what's called, players race to grab the items that correspond to the color and shape most (or least) visible on the card, scoring one point for each item correctly grabbed. If a magnifying glass appears on the card, players can grab anything they want. If the boss shows up, just grab him and score three points if you do.
The number of points needed to win depends on the number of players.
| Mechanics: | Pattern Recognition |
| Categories: | Card Games Educational |
| Alternative names: | |
| BARCODE: | 3421271401414 |
| In 7 wishlists In 5 collections This was seen 12385 times | |