Backed this on Kickstarter. As everyone else has already said, the artwork is amazing and the rhymes are funny. But beyond that, it's a fun, quick game that encourages you to think. My kids love it - it's fun watching them try to figure out the cause and effects of each card they can play on their turn, and even giving out advice to other players. As an adult's game, I'd rate this a 7, but for a children's game it gets a 9.
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1-4
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7
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Goblins Drool, Fairies Rule!
For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called "fairy rings", which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think...
Goblins Drool, Fairies Rule!, a card game of rhyme and reason for kids of all ages, is for 2 to 4 players, and has special solitaire rules for a single player. The game takes about 15 minutes to setup and play. The components consist of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of four Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into five rhyming groups, each name ending in one of five sounds.
Players begin the game with 4 cards each, goblin-side-up. Four cards are placed fairy-side-up in the middle of the table, called the "Fairy Ring". The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain six Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins or with six Fairies wins.
| Mechanics: | Hand Management Memory Set Collection |
| Categories: | Card Games Educational Educational Fantasy Humor |
| Alternative names: | |
| BARCODE: | 091037413703 |
| In 3 wishlists This was seen 15972 times | |
For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called "fairy rings", which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think...
Goblins Drool, Fairies Rule!, a card game of rhyme and reason for kids of all ages, is for 2 to 4 players, and has special solitaire rules for a single player. The game takes about 15 minutes to setup and play. The components consist of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of four Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into five rhyming groups, each name ending in one of five sounds.
Players begin the game with 4 cards each, goblin-side-up. Four cards are placed fairy-side-up in the middle of the table, called the "Fairy Ring". The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain six Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins or with six Fairies wins.
| Mechanics: | Hand Management Memory Set Collection |
| Categories: | Card Games Educational Educational Fantasy Humor |
| Alternative names: | |
| BARCODE: | 091037413703 |
| In 3 wishlists This was seen 15972 times | |
What players say
How many players it plays best with · 13 votes on BoardGameGeek
- 1 2 2 say it plays best, 1 recommend it, 7 do not recommend it
- 2 2 2 say it plays best, 2 recommend it, 7 do not recommend it
- 3 2 2 say it plays best, 9 recommend it, 0 do not recommend it
- 4 9 9 say it plays best, 3 recommend it, 0 do not recommend it
- 4+ 0 0 say it plays best, 0 recommend it, 5 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Check out my review of Goblins Drool, Fairies Rule! below. http://jlnelson73.wordpress.com/2014/06/05/goblins-drool-fairies-rule-review/
The artwork and game play are both charming. I have rated this so highly because this game encourages my developmentally disadvantaged nephew to read. My nephew has difficulty reading and he's usually reluctant to try because his overall skill is so low. He also has a speech impediment. This weekend, we played Goblins Drool, Fairies Rule together and my nephew really enjoyed the experience. Additionally, he put enthusiastic effort into reading the cards and rhyming them with others (as part of gameplay). This was a rewarding experience for both of us!
Love everything about this game, great artwork, simple mechanics but surprising depth, especially the solitaire version. I now play the solitaire version to banish all goblins (instead of just the ones in my hand) which can be difficult. Looking forward to it's release.
Theme:8/10 Art:10/10 Mechanics: 8/10 Quality of pieces: 7/10 game time worth it: 9/10 10 - Outstanding. 9 - Excellent. 8 - Very good. 7 - Good. 6 - Fair. 5 - Average. 4 - Below average. 3 - Poor. 2 - Very poor. 1 - Defies description of a game
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