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Gold West
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7.31
#974 in the ranking 2.987 votes
BGG Vote: BGG Stats
Best with 3 players 17 of 41 votes Player-recommended age: 10+ 3 of 5 votes
2-4
45'
13
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Gold West

A board game by J. Alex Kevern
Publisher: 2Tomatoes Games
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Gold West
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Card sleeves in this game Card sleeves in this game
20 cards of 44.0mm width and 68.0mm of height
1x (50 Pcs) Mayday Games: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
Few copies
1x (100 Pcs) Dragon Shield: 100 Bustine Standard Euro Small (44 x 68 mm) (9333)
To Order
1x (50 Pcs) Ultra-Pro: 50 Bustine Mini Euro (44 x 68 mm) (82661)
Few copies
1x (100 Pcs) Sapphire: 100 Bustine Mini Euro Azure (45 x 68 mm)
To Order
1x (50 Pcs) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Mini Euro (45 x 68 mm) (SKS-8803)
Available
1x (50 Pcs) Bustine: 50 Bustine Small (44 x 68 mm)
Available
Description Description
In Gold West, players compete as prospectors building their mining empires while vying over the precious metals of the frontier. In a delicate balance of resource management and area control, players must plan their building strategies while carefully managing their supply tracks to refine the right resources at the most opportune times. Stay a step ahead of the competition and you could lead the West into the Golden Age.

The goal of Gold West is to accumulate the most victory points through clever management of your growing mining empire. There are five resources in the game: the metals Copper, Silver, and Gold are used to acquire victory points in a variety of ways, while Timber and Stone are building materials used to build camps and settlements on the board to collect more resources and influence the landscape.

Each hex contains either two or three resources. Gold generally earns players the most points, with silver and copper yielding slightly less. In addition, each terrain type scores points for the player with the most influence therein at the end of the game. Copper terrains are the most valuable, with Silver, Gold, and Forest Terrains earning slightly fewer points.

When gaining new metals and materials, players place them in their "supply track", a mancala-style track in which you will manage your resources. You get points the further back in the track you place them, as this creates a more refined product, but it will take longer to get these resources to the front of the supply track where they can be used. Shipping, investments, and Boomtown offices often reward players who fulfill them earlier, so it's a careful balance of risk and reward.
Additional information Additional information
Mechanics: Modular Board Set Collection
Categories: American Western Economic Exploration
Alternative names:
BARCODE: 9781938146695
The item is in 1 cart This was seen 3600 times
Description Description
In Gold West, players compete as prospectors building their mining empires while vying over the precious metals of the frontier. In a delicate balance of resource management and area control, players must plan their building strategies while carefully managing their supply tracks to refine the right resources at the most opportune times. Stay a step ahead of the competition and you could lead the West into the Golden Age.

The goal of Gold West is to accumulate the most victory points through clever management of your growing mining empire. There are five resources in the game: the metals Copper, Silver, and Gold are used to acquire victory points in a variety of ways, while Timber and Stone are building materials used to build camps and settlements on the board to collect more resources and influence the landscape.

Each hex contains either two or three resources. Gold generally earns players the most points, with silver and copper yielding slightly less. In addition, each terrain type scores points for the player with the most influence therein at the end of the game. Copper terrains are the most valuable, with Silver, Gold, and Forest Terrains earning slightly fewer points.

When gaining new metals and materials, players place them in their "supply track", a mancala-style track in which you will manage your resources. You get points the further back in the track you place them, as this creates a more refined product, but it will take longer to get these resources to the front of the supply track where they can be used. Shipping, investments, and Boomtown offices often reward players who fulfill them earlier, so it's a careful balance of risk and reward.
Card sleeves in this game Card sleeves in this game
20 cards of 44.0mm width and 68.0mm of height
1x (50 Pcs) Mayday Games: 50 Bustine Premium Mini EURO (45 x 68 mm) (MDG7080)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Mini EURO (45 x 68 mm) (MDG7035)
Few copies
1x (100 Pcs) Dragon Shield: 100 Bustine Standard Euro Small (44 x 68 mm) (9333)
To Order
1x (50 Pcs) Ultra-Pro: 50 Bustine Mini Euro (44 x 68 mm) (82661)
Few copies
1x (100 Pcs) Sapphire: 100 Bustine Mini Euro Azure (45 x 68 mm)
To Order
1x (50 Pcs) Honu Moana: 50 Bustine Premium Mini EURO (45 x 68 mm) (HMN-7080)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Mini Euro (45 x 68 mm) (SKS-8803)
Available
1x (50 Pcs) Bustine: 50 Bustine Small (44 x 68 mm)
Available
Additional information Additional information
Mechanics: Modular Board Set Collection
Categories: American Western Economic Exploration
Alternative names:
BARCODE: 9781938146695
The item is in 1 cart This was seen 3600 times

What players say

How many players it plays best with · 41 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 13 do not recommend it
  • 2 7 7 say it plays best, 20 recommend it, 5 do not recommend it
  • 3 17 17 say it plays best, 10 recommend it, 0 do not recommend it
  • 4 6 6 say it plays best, 19 recommend it, 1 do not recommend it
  • 4+ 0 0 say it plays best, 0 recommend it, 13 do not recommend it

Best Suggested Not recommended

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