Best new game I bought in 2014. Upgraded from a 9 to a 10 after more than 20 plays. Always exciting and always telling a story. Like the one time one of my friends crashed a peaceful wedding at a baby seal colony. He arrived in a musk ox sleigh and forced some of the wedding guests to marry his tribesmen - otherwise he would cancel the wedding.
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12
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Greenland (Seconda Edizione)
Imagine three cultures, as different from each other as they could possibly be, are washed up on a desert island, an island inhabited by the world's largest and most ferocious predators. Imagine that each of the cultures each have survival secrets the others desperately need. Imagine contact with the outside world is cut off. Welcome to Greenland in 1200 AD.
The three players, representing the Tunit, Viking, and Thule tribes, send hunters to gather food and fuel to support their children, elders, and livestock while collecting victory points by wiping out competing species or gathering resources. Each turn is one generation long. Historically, the climate turned frigid and all but the Thule (Inuit) died out.
The Second Edition includes:
- 60 cards, including 3 NEW cards not in 1st edition
- NEW, 3 oversized placards, for elder tracking
- 48 disks representing energy, ivory, and iron
- 54 cubes for hunters, husbands, colonists, and elders
- NEW, 3 cylinders for alpha hunters
- NEW, Updated rules and historical notes. Rules included for combining 1st and 2nd edition decks.
- 10 six-sided dice for attacks, elder die-off, and hunting
- Box (5" X 5" X 1.75")
| Mechanics: | Auction/Bidding Simulation Worker Placement |
| Categories: | Card Games Economic Medieval Political/Negotiation |
| Alternative names: | Greenland 格陵兰岛 |
| BARCODE: | 4015566005440 |
| In 6 wishlists In 2 collections This was seen 6802 times | |
Imagine three cultures, as different from each other as they could possibly be, are washed up on a desert island, an island inhabited by the world's largest and most ferocious predators. Imagine that each of the cultures each have survival secrets the others desperately need. Imagine contact with the outside world is cut off. Welcome to Greenland in 1200 AD.
The three players, representing the Tunit, Viking, and Thule tribes, send hunters to gather food and fuel to support their children, elders, and livestock while collecting victory points by wiping out competing species or gathering resources. Each turn is one generation long. Historically, the climate turned frigid and all but the Thule (Inuit) died out.
The Second Edition includes:
- 60 cards, including 3 NEW cards not in 1st edition
- NEW, 3 oversized placards, for elder tracking
- 48 disks representing energy, ivory, and iron
- 54 cubes for hunters, husbands, colonists, and elders
- NEW, 3 cylinders for alpha hunters
- NEW, Updated rules and historical notes. Rules included for combining 1st and 2nd edition decks.
- 10 six-sided dice for attacks, elder die-off, and hunting
- Box (5" X 5" X 1.75")
| Mechanics: | Auction/Bidding Simulation Worker Placement |
| Categories: | Card Games Economic Medieval Political/Negotiation |
| Alternative names: | Greenland 格陵兰岛 |
| BARCODE: | 4015566005440 |
| In 6 wishlists In 2 collections This was seen 6802 times | |
What players say
How many players it plays best with · 37 votes on BoardGameGeek
- 1 1 1 say it plays best, 19 recommend it, 4 do not recommend it
- 2 0 0 say it plays best, 20 recommend it, 9 do not recommend it
- 3 27 27 say it plays best, 1 recommend it, 0 do not recommend it
- 3+ 2 2 say it plays best, 4 recommend it, 8 do not recommend it
Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
I don't know if I like it more or less than Neanderthal. There's definitely more going on. Since the third edition included the Sea Sami I want to try a four player game. I really, really miss the way the first edition looks. eta: I do like it more than Neanderthal eta: Finally played a 4p game and it rules.
Awesome game. Highly recommended if you find the theme interesting. 11.25.15 living rules Second Edition Karim Chakroun art version.
Eklund and Sierra Madre Games strike again! While not quite approaching the neutronium-like density of awesome found in Pax Porfiriana, this little box still holds a whole lot of game in a very small space. It's reasonably quick, full of theme and story and twists and turns, gambles and daring, strategy, negotiation, bluster and threat. It's even educational!
I like the new, sleek look of the second edition cards, and the new graphical layout and overhaul actually helps the game play smoother. The game is still a thrill ride in trying to desperately scrounge up enough resources to survive. This is not a game for happy eurogamers that love point salads, this game will kick you in the nuts, and then spit on your poor luck. Yup, this one's a winner! The educational value of this, and other Phil Eklund designs, should not be neglected. I feel smarter after playing his designs.
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