Our customers are VIP: get up to 10% discount for your purchases with Kiwi points!
Our customers are VIP: get up to 10% discount for your purchases with Kiwi points!

Guards! Guards! A Discworld Boardgame

Add to Wishlist
Add to Collection
Add Alert
Leonard Boyd David Brashaw
Publisher: Z-Man Games

Guards! Guards! A Discworld Boardgame

Leonard Boyd David Brashaw
Publisher: Z-Man Games
Leonard Boyd David Brashaw
Publisher: Z-Man Games
  • languages:
  • players #: 2-6
  • duration: 120 min.
  • age: 11
  • No necessary in-game text
The game is out of stock and no reprint is planned, yet.
Add to Wishlist
Add to Collection
Add Alert
No necessary in-game text
Add to Wishlist
Add to Collection
Add Alert
The game is out of stock and no reprint is planned, yet.
Add Alert
Add to Wishlist
Add to Collection
The game is out of stock and no reprint is planned, yet.
kiwi price
39,43 €
Do you want to sell your copy of this game?
Use our marketplace utrade!
Bustine per le carte in questo gioco

Card sleeves in this game

166 cards of 57.0mm width and 90.0mm of height
4x
Kiwi Price 14,84€
Regular Price
15,60€
Fantasy Flight Games
14,84€
15,60€

4x
Kiwi Price 10,64€
Regular Price
11,20€
Mayday Games
10,64€
11,20€

2x
Kiwi Price 6,66€
Regular Price
5,60€
Mayday Games
6,66€
5,60€

4x
Kiwi Price 10,64€
Regular Price
11,20€
Mayday Games
10,64€
11,20€

2x
Kiwi Price 5,32€
Regular Price
5,60€
Mayday Games
5,32€
5,60€

2x
Kiwi Price 8,56€
Regular Price
9,00€
Arcane Tinmen ApS
8,56€
9,00€

2x
Kiwi Price 8,56€
Regular Price
9,00€
Arcane Tinmen ApS
8,56€
9,00€

4x
Kiwi Price 12,16€
Regular Price
12,80€
Ultra-Pro
12,16€
12,80€

2x
Kiwi Price 5,32€
Regular Price
5,60€
Red Glove
5,32€
5,60€

4x
Kiwi Price 10,64€
Regular Price
11,20€
uplay.it edizioni
10,64€
11,20€

4x
Kiwi Price 10,64€
Regular Price
11,20€
Honu Moana
10,64€
11,20€

Description

The game sees players taking on the role of newly recruited members of the Ankh-Morpork City Watch. With the Eight Great Spells missing from the Unseen University the future of the Disc hangs in the balance. Each player is tasked to collect and return a number of the spells to the university before it is too late. Each player selects one of four Guilds to infiltrate, Thieves, Assassins, Alchemists or Fools. Their chosen Guild Card will give them a specific selection of the Great Spells to collect and grants them a unique Guild Ability which can be used to hinder their opponents. It is also used to mark the players Charm, Guild and Magic abilities, which can be developed throughout the game. There are twelve locations on the board where players may charm (or bribe) volunteers to join them on their quest. The characters are split into three Volunteer Decks each representing the range of inhabitants who might be found in different locations within the city; Lords & Ladies, Man & Beast and Shades & Shadows. Each Volunteer is assigned a set of skill attributes which can be used individually to protect the Spells, or combined with those of other volunteers and used to complete the Wizards Challenges - five tests of strength, brain, and worthiness which the runners must complete in order to enter the Unseen University with the Spells. A selection of enchanted scrolls, weapons, armour and magical items can be purchased by players to equip their volunteers and boost their attributes. The Elucidated Brethren of the Ebon Night. A number volunteer cards carry the ‘Mark of the Brethren’ A secret society who aim to summon a greater dragon to the city in a plan to overthrow the powers that be in Ankh-Morpork. If a player holds three of these cards at any time, he may choose to call a dragon to a specific city quadrant. This effectively shuts down that area of the city until the dragon is driven off. (handy if there are spells located there that are needed by your opponents) Opposing players may choose to face the dragon individually or to co-operate with other players and send a combined squad of volunteers to see off the beast. (Dragons may also be called to the city automatically during the game (on the turn of a fate card) If this happens all players must send at least one volunteer to face it.) Members of the Brethren may also be secretly planted in city quadrants to operate as saboteurs. Spell Runs When a player feels has recruited the right volunteers they move to collect and return the first required Spell (as marked on their Guild Card) You can send up to 4 volunteers on a Spell Run. Opponents may use magic, or Saboteurs if they have one in play, to try and stop a spell run. If all (or any) of your runners make it to the Unseen University, they must attempt one of the Wizards Challenges (resolved by totalling a specific attribute score of the successful runners, with any bonuses gained from items or magic and a dice roll). If successful they have returned the Spell. The volunteers used are seen to have fulfilled their duty and are discarded. The player then goes on toward his next spell (recruiting new volunteers along the way). The winner is the first to return the five Great Spells shown on their Guild Card). Being set in Ankh-Morpork there are of course many other random hazards that face the players, but we don’t want to spoil the surprise and tell you everything! Where’s the fun in that?

Additional information

Mechanics: Action Point Allowance System
Categories: Fantasy Themed
Alternative names:
In 10 wishlists In 2 collections This was seen 4867 times

Description

The game sees players taking on the role of newly recruited members of the Ankh-Morpork City Watch. With the Eight Great Spells missing from the Unseen University the future of the Disc hangs in the balance. Each player is tasked to collect and return a number of the spells to the university before it is too late. Each player selects one of four Guilds to infiltrate, Thieves, Assassins, Alchemists or Fools. Their chosen Guild Card will give them a specific selection of the Great Spells to collect and grants them a unique Guild Ability which can be used to hinder their opponents. It is also used to mark the players Charm, Guild and Magic abilities, which can be developed throughout the game. There are twelve locations on the board where players may charm (or bribe) volunteers to join them on their quest. The characters are split into three Volunteer Decks each representing the range of inhabitants who might be found in different locations within the city; Lords & Ladies, Man & Beast and Shades & Shadows. Each Volunteer is assigned a set of skill attributes which can be used individually to protect the Spells, or combined with those of other volunteers and used to complete the Wizards Challenges - five tests of strength, brain, and worthiness which the runners must complete in order to enter the Unseen University with the Spells. A selection of enchanted scrolls, weapons, armour and magical items can be purchased by players to equip their volunteers and boost their attributes. The Elucidated Brethren of the Ebon Night. A number volunteer cards carry the ‘Mark of the Brethren’ A secret society who aim to summon a greater dragon to the city in a plan to overthrow the powers that be in Ankh-Morpork. If a player holds three of these cards at any time, he may choose to call a dragon to a specific city quadrant. This effectively shuts down that area of the city until the dragon is driven off. (handy if there are spells located there that are needed by your opponents) Opposing players may choose to face the dragon individually or to co-operate with other players and send a combined squad of volunteers to see off the beast. (Dragons may also be called to the city automatically during the game (on the turn of a fate card) If this happens all players must send at least one volunteer to face it.) Members of the Brethren may also be secretly planted in city quadrants to operate as saboteurs. Spell Runs When a player feels has recruited the right volunteers they move to collect and return the first required Spell (as marked on their Guild Card) You can send up to 4 volunteers on a Spell Run. Opponents may use magic, or Saboteurs if they have one in play, to try and stop a spell run. If all (or any) of your runners make it to the Unseen University, they must attempt one of the Wizards Challenges (resolved by totalling a specific attribute score of the successful runners, with any bonuses gained from items or magic and a dice roll). If successful they have returned the Spell. The volunteers used are seen to have fulfilled their duty and are discarded. The player then goes on toward his next spell (recruiting new volunteers along the way). The winner is the first to return the five Great Spells shown on their Guild Card). Being set in Ankh-Morpork there are of course many other random hazards that face the players, but we don’t want to spoil the surprise and tell you everything! Where’s the fun in that?

Additional information

Mechanics: Action Point Allowance System
Categories: Fantasy Themed
Alternative names:
In 10 wishlists In 2 collections This was seen 4867 times
Bustine per le carte in questo gioco

Card sleeves in this game

166 cards of 57.0mm width and 90.0mm of height
4x
Kiwi Price 14,84€
Regular Price
15,60€
Fantasy Flight Games
14,84€
15,60€

4x
Kiwi Price 10,64€
Regular Price
11,20€
Mayday Games
10,64€
11,20€

2x
Kiwi Price 6,66€
Regular Price
5,60€
Mayday Games
6,66€
5,60€

4x
Kiwi Price 10,64€
Regular Price
11,20€
Mayday Games
10,64€
11,20€

2x
Kiwi Price 5,32€
Regular Price
5,60€
Mayday Games
5,32€
5,60€

2x
Kiwi Price 8,56€
Regular Price
9,00€
Arcane Tinmen ApS
8,56€
9,00€

2x
Kiwi Price 8,56€
Regular Price
9,00€
Arcane Tinmen ApS
8,56€
9,00€

4x
Kiwi Price 12,16€
Regular Price
12,80€
Ultra-Pro
12,16€
12,80€

2x
Kiwi Price 5,32€
Regular Price
5,60€
Red Glove
5,32€
5,60€

4x
Kiwi Price 10,64€
Regular Price
11,20€
uplay.it edizioni
10,64€
11,20€

4x
Kiwi Price 10,64€
Regular Price
11,20€
Honu Moana
10,64€
11,20€

Frequently bought together

Frequently bought together

Frequently bought together