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Guilds of London board game box — strategy game with area control for 1-4 players
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6.81
#1934 in the ranking 2.245 votes
BGG Vote: BGG Stats
Best with 4 players 18 of 38 votes Player-recommended age: 12+ 7 of 10 votes Read the reviews
1-4
45'
10
No necessary in-game text

Guilds of London

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Guilds of London is a deep strategy game with area control and hand management. Manage a growing city, challenging opponents among Virginia's plantations and Ulster's powerful markets, for 1-4 players in 45-minute games. Ages 10+.

A board game by Tony Boydell
Publisher: Surprised Stare Games Ltd
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Guilds of London
Il gioco è disponibile ma ne resta una sola copia Il gioco è disponibile ma ne resta una sola copia
Price
53,99€
Pay in instalments
13,50€per month
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bundle con bustine Bundle with sleeves
Cards in the game:
  • 126 cards (59.0mmx91.0mm)
STANDARD sleeves bundle 10% discount
+1x
Guilds of London
=
58,47€
Full price
38,59€
SUPERIOR sleeves bundle 10% discount
+1x
Guilds of London
=
58,47€
Full price
38,59€
PREMIUM sleeves bundle 10% discount
+1x
Guilds of London
=
60,71€
Full price
41,39€
Card sleeves in this game Card sleeves in this game
126 cards of 59.0mm width and 91.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard European (59 x 92 mm) (FFS04)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard EURO (59 x 92 mm) (MDG7042)
To Order
3x (50 Pcs) Mayday Games: 50 Bustine Premium EURO (59 x 92 mm) (MDG7029)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine EURO (59 x 92 mm) (MDG7028)
Available
2x (100 Pcs) Arcane Tinmen: 100 Bustine Standard EURO Large (59 x 92 mm) (9331)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Ultra Clear EURO (59 x 92 mm) (82602)
To Order
Description Description

London: The biggest, most important and richest city in England in the late medieval and early modern periods.

The Guilds played a major role in the lives of London's citizens, controlling the way in which trade, manufacturing and business was conducted in the city. The members of the guilds were rich men, who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London, and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day.

In Guilds of London, you place your liverymen in strategic Guilds, building your power base, so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit, so that you can control the future development of the city.

Additional information Additional information
Mechanics: Area Control/Area Influence Hand Management
Categories: Medieval
Alternative names: Die Zünfte von London Gildie Londynu Guilds of London 倫敦公會
BARCODE: 9781938146343
In 3 wishlists In 5 collections This was seen 14491 times
bundle con bustine Bundle with sleeves
Cards in the game:
  • 126 cards (59.0mmx91.0mm)
STANDARD sleeves bundle 10% discount
+1x
Guilds of London
=
58,47€
Full price
38,59€
SUPERIOR sleeves bundle 10% discount
+1x
Guilds of London
=
58,47€
Full price
38,59€
PREMIUM sleeves bundle 10% discount
+1x
Guilds of London
=
60,71€
Full price
41,39€
Description Description

London: The biggest, most important and richest city in England in the late medieval and early modern periods.

The Guilds played a major role in the lives of London's citizens, controlling the way in which trade, manufacturing and business was conducted in the city. The members of the guilds were rich men, who were appointed to the most influential positions in the community and wielded immense civic power. The chief representative of the Guilds became the Lord Mayor of London, and the leading delegates of the Guilds became his Aldermen. Other members of the Guilds were the burghers of London. The Guilds ran the city and controlled its commerce; each had its own Hall and its own Coat of Arms. Representatives of the Guilds met at the Guildhall to discuss the great issues of the day.

In Guilds of London, you place your liverymen in strategic Guilds, building your power base, so that you can achieve the status of Master in many of them. You also have the opportunity to spread your power into the commercially valuable Ulster or Virginia plantations. Control of each Guild provides victory points and additional actions that you can exploit, so that you can control the future development of the city.

Card sleeves in this game Card sleeves in this game
126 cards of 59.0mm width and 91.0mm of height
2x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
To Order
2x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
3x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard European (59 x 92 mm) (FFS04)
Available
2x (100 Pcs) Mayday Games: 100 Bustine Standard EURO (59 x 92 mm) (MDG7042)
To Order
3x (50 Pcs) Mayday Games: 50 Bustine Premium EURO (59 x 92 mm) (MDG7029)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine EURO (59 x 92 mm) (MDG7028)
Available
2x (100 Pcs) Arcane Tinmen: 100 Bustine Standard EURO Large (59 x 92 mm) (9331)
Available
3x (50 Pcs) Ultra-Pro: 50 Bustine Ultra Clear EURO (59 x 92 mm) (82602)
To Order
Additional information Additional information
Mechanics: Area Control/Area Influence Hand Management
Categories: Medieval
Alternative names: Die Zünfte von London Gildie Londynu Guilds of London 倫敦公會
BARCODE: 9781938146343
In 3 wishlists In 5 collections This was seen 14491 times
Frequently bought together Frequently bought together

What players say

How many players it plays best with · 38 votes on BoardGameGeek

  • 1 4 4 say it plays best, 7 recommend it, 13 do not recommend it
  • 2 5 5 say it plays best, 14 recommend it, 10 do not recommend it
  • 3 10 10 say it plays best, 20 recommend it, 0 do not recommend it
  • 4 18 18 say it plays best, 10 recommend it, 2 do not recommend it
  • 4+ 0 0 say it plays best, 0 recommend it, 13 do not recommend it

Best Suggested Not recommended

uplay user ratings: No uplay reviews yet. Be the first!

A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

adamscottstewart BGG user
10.0/10

Soloable. Guilds of London is a thinky, medium, area majority/card drafting game. Its multi-use cards, unique tile placement, and exciting combo activation possibilities, far outweigh the investment required to learn the extremely heavy iconography. Probably my favourite game, but difficult to find players. The solo experience is an enjoyable and challenging puzzle.

Ariege BGG user
10.0/10

Needs a little bit of patience but absolutely worth it! High replayability, diverse strategies, well balanced. Great experience! As a plus, components are really well made.

Dave in Ledbury BGG user
10.0/10

This is a great game. Essentially an area control game, it uses multi-use cards and has huge replayability due to the random selection and positioning of the guild tiles. It also scales well according to number of players. But what makes it a 10 for me is the addition of an official solo variant.

MENAREUS2000 BGG user
10.0/10

Looks like a perfect 2 player Strategy game. The use of cards appear to be absolutely brilliant. Can't wait to get my hands on this one.

SunnyD BGG user
10.0/10

An excellent area control game that uses a card driven engine to provide the manipulation of the board state and player interaction. Card combos drive fast paced changes in the game, and lots jostling for position (it can be better to finish second in some guilds). Turns are quick, so once players are familiar with the game it should clock in around 60-75 mins with 4 players. The modular about of the board means there is lots of replayability and the vibrant artwork shines through and makes the iconography clear and easily identifiable once you're familiar with it.

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