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HârnWorld Bestiary. Includes 110 pages, 22 pages in color. HârnWorld Bestiary Hârn is a rugged, wild, dangerous island where pockets of civilization are surrounded by large tracts of wilderness. It is a land of feudal kingdoms, noble knights, religious turmoil, wild tribesmen, and savage creatures. There is even a god who creates hundreds of unique creatures called the Ivashu. Bestiaries are a useful source of creatures to help or hinder player characters. This book contains a selection of Hârnic creatures, some mundane, some incredibly dangerous. Each creature is covered in depth with a multipage separate article. HârnWorld Bestiary includes: Aquatics Bats Bears Chimerae Deer Dragons Ghosts Gravewights Horses Ilme Lycanthropes Morvrin (Undead) Rabbits Rodents Snakes Swine Tawedog Weasels Yelgri Z'hura
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HârnWorld Bestiary. Includes 110 pages, 22 pages in color. HârnWorld Bestiary Hârn is a rugged, wild, dangerous island where pockets of civilization are surrounded by large tracts of wilderness. It is a land of feudal kingdoms, noble knights, religious turmoil, wild tribesmen, and savage creatures. There is even a god who creates hundreds of unique creatures called the Ivashu. Bestiaries are a useful source of creatures to help or hinder player characters. This book contains a selection of Hârnic creatures, some mundane, some incredibly dangerous. Each creature is covered in depth with a multipage separate article. HârnWorld Bestiary includes: Aquatics Bats Bears Chimerae Deer Dragons Ghosts Gravewights Horses Ilme Lycanthropes Morvrin (Undead) Rabbits Rodents Snakes Swine Tawedog Weasels Yelgri Z'hura
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