Language:
English
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2-4
30'
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Hedge Mage
Publisher: Floodgate Games
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Hedge Mage
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Disponibile presso un magazzino esterno.Spedizione in circa 3/7 giorni
Retail price 44,95€
38,21€
-15%Sale Price
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9,55€per month
Shipment IT
4,49€
In Hedge Mage, you build a hedge maze of polyominoes to prevent your rival from stealing your gnomes, while simultaneously navigating your other neighbor's maze to nab their gnomes.
In this puzzly combination of polyomino placement and tactical movement, these moderately powered wizards have only two powers: grow shrubs, and animate garden gnomes. To sneak into your neighboring mage's yard to yoink their gnomes, while keeping another rival mage from snagging yours, it's going to take both powers you've got. Harness your horticulture magic to gather the greatest gnome collection!
In more detail, each player builds their hedge maze piece by piece at the same time. By using clever placement, you'll both hinder your rival's mages and gain movement points each round. Each player uses their movement points to maneuver their mages through their rival's maze in order to awaken each gnome according to specific enchantment cards. If all ten hedge cards have been revealed, or if a player has rescued all gnomes from their rival's board, the game ends and you move on to scoring. Whoever has the most points wins!
In this puzzly combination of polyomino placement and tactical movement, these moderately powered wizards have only two powers: grow shrubs, and animate garden gnomes. To sneak into your neighboring mage's yard to yoink their gnomes, while keeping another rival mage from snagging yours, it's going to take both powers you've got. Harness your horticulture magic to gather the greatest gnome collection!
In more detail, each player builds their hedge maze piece by piece at the same time. By using clever placement, you'll both hinder your rival's mages and gain movement points each round. Each player uses their movement points to maneuver their mages through their rival's maze in order to awaken each gnome according to specific enchantment cards. If all ten hedge cards have been revealed, or if a player has rescued all gnomes from their rival's board, the game ends and you move on to scoring. Whoever has the most points wins!
| Mechanics: | Simultaneous Action Selection Pick-up and Deliver Tile Placement Grid Movement A setup variabile Punti movimento Moving Multiple Units |
| Categories: | Miniatures Costruzione del Territorio Labirinto |
| Alternative names: | |
| BARCODE: | 850030923233 |
| This was seen 1345 times | |
In Hedge Mage, you build a hedge maze of polyominoes to prevent your rival from stealing your gnomes, while simultaneously navigating your other neighbor's maze to nab their gnomes.
In this puzzly combination of polyomino placement and tactical movement, these moderately powered wizards have only two powers: grow shrubs, and animate garden gnomes. To sneak into your neighboring mage's yard to yoink their gnomes, while keeping another rival mage from snagging yours, it's going to take both powers you've got. Harness your horticulture magic to gather the greatest gnome collection!
In more detail, each player builds their hedge maze piece by piece at the same time. By using clever placement, you'll both hinder your rival's mages and gain movement points each round. Each player uses their movement points to maneuver their mages through their rival's maze in order to awaken each gnome according to specific enchantment cards. If all ten hedge cards have been revealed, or if a player has rescued all gnomes from their rival's board, the game ends and you move on to scoring. Whoever has the most points wins!
In this puzzly combination of polyomino placement and tactical movement, these moderately powered wizards have only two powers: grow shrubs, and animate garden gnomes. To sneak into your neighboring mage's yard to yoink their gnomes, while keeping another rival mage from snagging yours, it's going to take both powers you've got. Harness your horticulture magic to gather the greatest gnome collection!
In more detail, each player builds their hedge maze piece by piece at the same time. By using clever placement, you'll both hinder your rival's mages and gain movement points each round. Each player uses their movement points to maneuver their mages through their rival's maze in order to awaken each gnome according to specific enchantment cards. If all ten hedge cards have been revealed, or if a player has rescued all gnomes from their rival's board, the game ends and you move on to scoring. Whoever has the most points wins!
| Mechanics: | Simultaneous Action Selection Pick-up and Deliver Tile Placement Grid Movement A setup variabile Punti movimento Moving Multiple Units |
| Categories: | Miniatures Costruzione del Territorio Labirinto |
| Alternative names: | |
| BARCODE: | 850030923233 |
| This was seen 1345 times | |
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