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8.2
BGG Vote: BGG Stats
LANGUAGE-UK
1-2
60'
14
Extensive use of text

Henry: The Agincourt Campaign, 1415

A board game by Joe Schmidt
Publisher: GMT Games
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Henry: The Agincourt Campaign, 1415
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Description Description

In Henry, the fifth game in Volko Ruhnke’s Levy & Campaign Series, players will bring to life all of the drama of the famous Agincourt campaign. Players will lead either the English forces of King Henry V or the French nobility in the levying of forces, management of logistics, and campaigning through Northern France. Designed by Joe Schmidt, Henry aims to create a more streamlined version of Levy & Campaign that is equally suitable for someone’s first experience or a quicker lunchtime gaming session. The English player will build their army at the outset of the game, and in doing so set their victory conditions based on these choices, and then begin their campaign. While the English march through Normandy, the French Nobles will need to rapidly respond by levying their forces and navigating the internal court politics of their ongoing civil war between the Armagnac and Burgundian factions. Then, once ready for battle, the French will attempt to hunt down and prevent King Hal and his happy few from returning home. The Levy & Campaign system offers us something more focused on the human element. Humans need to be fed, and that food needs to be both secured and transported. Without that, even the greatest of armies will fail. Henry endeavors to lift the veil of the mythology of the Battle of Agincourt to offer a more detailed look into the circumstances that created the legend.

Additional information Additional information
Mechanics: Point to Point Movement
Categories: Medieval War
Alternative names:
In 2 wishlists
Description Description

In Henry, the fifth game in Volko Ruhnke’s Levy & Campaign Series, players will bring to life all of the drama of the famous Agincourt campaign. Players will lead either the English forces of King Henry V or the French nobility in the levying of forces, management of logistics, and campaigning through Northern France. Designed by Joe Schmidt, Henry aims to create a more streamlined version of Levy & Campaign that is equally suitable for someone’s first experience or a quicker lunchtime gaming session. The English player will build their army at the outset of the game, and in doing so set their victory conditions based on these choices, and then begin their campaign. While the English march through Normandy, the French Nobles will need to rapidly respond by levying their forces and navigating the internal court politics of their ongoing civil war between the Armagnac and Burgundian factions. Then, once ready for battle, the French will attempt to hunt down and prevent King Hal and his happy few from returning home. The Levy & Campaign system offers us something more focused on the human element. Humans need to be fed, and that food needs to be both secured and transported. Without that, even the greatest of armies will fail. Henry endeavors to lift the veil of the mythology of the Battle of Agincourt to offer a more detailed look into the circumstances that created the legend.

Additional information Additional information
Mechanics: Point to Point Movement
Categories: Medieval War
Alternative names:
In 2 wishlists