I love the components and the colonist-bernal combo (an the futures they add to Module 1) is really enjoyable. I Recommend to always play Module 2 together with Module 1.
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Texte modéré dans le jeu
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High Frontier 4 All: Module 2 – Colonization
High Frontier 4 All: Module 2 – Colonization introduces orbital space colonies called Bernals and space pioneers known as Colonists. These cards extend the core game, allowing players to colonize and settle the solar system. Bernals upgrade your colonies, providing extra victory points based on the hydration of nearby factories and awarding Colonists for extra operations.
Disponible dans un entrepôt externe.Expédition sous environ 7/15 jours
- 28 cards (57.0mmx87.0mm)
| Mechanics: | Auction/Bidding Hand Management Pick-up and Deliver Point to Point Movement Simulation Variable Player Powers |
| Categories: | Civilization Economic Expansion for base-game Exploration Industry/Manufacturing Science Fiction Exploration |
| Alternative names: | High Frontier 4 All: Module 2 – Colonisation High Frontier 4 All: Module 2 – Colonization High Frontier 4 All: Módulo 2 Colonización |
| BARCODE: | 6533410413640 |
| The item is in 4 carts In 5 wishlists In 5 collections This was seen 5503 times | |
- 28 cards (57.0mmx87.0mm)
| Mechanics: | Auction/Bidding Hand Management Pick-up and Deliver Point to Point Movement Simulation Variable Player Powers |
| Categories: | Civilization Economic Expansion for base-game Exploration Industry/Manufacturing Science Fiction Exploration |
| Alternative names: | High Frontier 4 All: Module 2 – Colonisation High Frontier 4 All: Module 2 – Colonization High Frontier 4 All: Módulo 2 Colonización |
| BARCODE: | 6533410413640 |
| The item is in 4 carts In 5 wishlists In 5 collections This was seen 5503 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Phil Eklund is right with his statements regarding the climate. I respect him for his courage to speak up. As you can see from many people here, other opinions are no longer desired. Now to his game. High Frontier is an absolute masterpiece!
Adds bernals (bases of operations in space) and colonists (like crew but better). Allows good play with futures but adds significant time (probably about 2 hours until people get really good at the game).
Module 2 isn't just a must-have; it's a game-changer that thrusts you into the thrilling intricacies of administering space corporations! With its introduction of unique mega space stations of Bernals, this expansion propels the gameplay to new heights. What's more, it ingeniously allows you to secure early, steady flows of income, adding an extra layer of strategic depth that transforms High Frontier 4 All into an even more dynamic and engaging experience. Trust me, the addition of Module 2 is like unlocking a treasure trove of possibilities, elevating the game to a whole new level of excitement!
A must have. Adds so much to the game, I will never play without it. The true HF4 experience is with module 1,2 and 4 together. It really feels like a gigantic sandbox this way. This one adds space stations (bernals), colonists and tons of new strategies !
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