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Box of High Frontier 4 All: Module 4 – Exodus — board game of space exploration published by Ion Game Design for 1-6 players
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High Frontier 4 All: Module 4 – Exodus

High Frontier 4 All: Module 4 – Exodus introduces 5 new decks to the game. Players will explore the solar system, managing a commodity economy based on isotope rocket fuel and facing challenges in multiplayer and solitaire scenarios. An innovative gaming experience that requires the core High Frontier 4 game.

A board game by Phil Eklund Paweł Garycki Justin Grey Geoff Speare
Publisher: Ion Game Design
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High Frontier 4 All: Module 4 – Exodus
Dostępne w magazynie zewnętrznym.<br> Wysyłka w ciągu około <em>3/7 dni</em> Dostępne w magazynie zewnętrznym.
Wysyłka w ciągu około 3/7 dni
-15%
25,50€

Sale Price

IT 4,49€
bundle con bustine Bundle with sleeves
Cards in the game:
  • 64 cards (57.0mmx87.0mm)
STANDARD sleeves bundle 10% discount
=
27,74€
Full price
32,80€
SUPERIOR sleeves bundle 10% discount
=
27,74€
Full price
32,80€
PREMIUM sleeves bundle 10% discount
=
29,98€
Full price
35,60€
Card sleeves in this game Card sleeves in this game
64 cards of 57.0mm width and 87.0mm of height
2x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
1x (100 Pcs) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Standard Chimera Usa (57.5 x 89 mm) (SKS-8808)
Few copies
2x (55 Pcs) Sleeve Kings: 55 Bustine Mini Euro (57 x 89 mm) (SKS-9903)
Few copies
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Available
Description Description
Module 4 introduces 5 new decks to the HF experience. As Factions settle the Solar System and adopt a commodity economy based upon isotope rocket fuel, humanity itself changes and augments to adapt to the space environment of low gravity and high radiation. The science of cybernetics allows human-machine hybrids to flourish. Terawatt technology makes it possible to build a starship and augmented humanity makes it possible to expand to the stars. Module 4 Exodus plays with multiplayer and solitaire scenarios and only needs the Core High Frontier 4 game to play, but can be combined with any Module. It extends High Frontier in the following ways: - Contracts (All Games). Enhance the early to mid-game, granting early Aqua and mission goals. - Enterprises (Module 0) create a radical new dynamic for all games: solo, 4-cycle, and extended. In 6- and 7-cycle games, enterprises become a path to augmentations, as humanity alters itself and its machines to better colonize the solar system and reach the stars - New Colonist Deck & Augmentations (Modules 1 & 2) represent Humans whose bodies are so atrophied that they are largely mechanical. Augmentation chits are played on the Colonists to upgrade them. - New Solitaire Political Diagram (Module 0) to integrate the CEO variant with contracts. - An Isobank, founded by one player and holding the game's repository of isotope fusion fuel, becomes the center of starship construction. With Module 3, the isobank can be raided and potentially robbed! If a starshot occurs, either in the spirit of expansion or to escape from bondage, a combination game into Interstellar is possible.
Additional information Additional information
Mechanics:
Categories: Expansion for base-game Civilization Economic Exploration Industry/Manufacturing Political/Negotiation Science Fiction Exploration
Alternative names:
BARCODE: 7350142350246
The item is in 9 carts In 6 wishlists In 1 collection This was seen 4914 times
bundle con bustine Bundle with sleeves
Cards in the game:
  • 64 cards (57.0mmx87.0mm)
STANDARD sleeves bundle 10% discount
=
27,74€
Full price
32,80€
SUPERIOR sleeves bundle 10% discount
=
27,74€
Full price
32,80€
PREMIUM sleeves bundle 10% discount
=
29,98€
Full price
35,60€
Description Description
Module 4 introduces 5 new decks to the HF experience. As Factions settle the Solar System and adopt a commodity economy based upon isotope rocket fuel, humanity itself changes and augments to adapt to the space environment of low gravity and high radiation. The science of cybernetics allows human-machine hybrids to flourish. Terawatt technology makes it possible to build a starship and augmented humanity makes it possible to expand to the stars. Module 4 Exodus plays with multiplayer and solitaire scenarios and only needs the Core High Frontier 4 game to play, but can be combined with any Module. It extends High Frontier in the following ways: - Contracts (All Games). Enhance the early to mid-game, granting early Aqua and mission goals. - Enterprises (Module 0) create a radical new dynamic for all games: solo, 4-cycle, and extended. In 6- and 7-cycle games, enterprises become a path to augmentations, as humanity alters itself and its machines to better colonize the solar system and reach the stars - New Colonist Deck & Augmentations (Modules 1 & 2) represent Humans whose bodies are so atrophied that they are largely mechanical. Augmentation chits are played on the Colonists to upgrade them. - New Solitaire Political Diagram (Module 0) to integrate the CEO variant with contracts. - An Isobank, founded by one player and holding the game's repository of isotope fusion fuel, becomes the center of starship construction. With Module 3, the isobank can be raided and potentially robbed! If a starshot occurs, either in the spirit of expansion or to escape from bondage, a combination game into Interstellar is possible.
Card sleeves in this game Card sleeves in this game
64 cards of 57.0mm width and 87.0mm of height
2x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
1x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
1x (100 Pcs) Honu Moana: 100 Bustine Standard USA Chimera (57.5 x 89 mm) (HMN-7044)
Available
1x (110 Pcs) Sleeve Kings: 110 Bustine Standard Chimera Usa (57.5 x 89 mm) (SKS-8808)
Few copies
2x (55 Pcs) Sleeve Kings: 55 Bustine Mini Euro (57 x 89 mm) (SKS-9903)
Few copies
1x (75 Pcs) uplay.it edizioni: 75 Bustine Superior USA Chimera (57,5 x 89 mm) (UPL-ORANGE)
Available
Additional information Additional information
Mechanics:
Categories: Expansion for base-game Civilization Economic Exploration Industry/Manufacturing Political/Negotiation Science Fiction Exploration
Alternative names:
BARCODE: 7350142350246
The item is in 9 carts In 6 wishlists In 1 collection This was seen 4914 times
Frequently bought together Frequently bought together

What players say

uplay user ratings: No uplay reviews yet. Be the first!

A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.

Arkanev BGG user
10.0/10

This module bring all other modules together. I make the game as a whole. Also it can be played with, or without module 3 which is the steepest learning curve in the game.

improove BGG user
10.0/10

A designer, one of four. This module increases the replayability value and balances the game a lot. On top you receive a link to Interstellar. There's is also an improved solo experience. There is lots of going on in the game now.

MATTtheGM BGG user
10.0/10

The contracts shake up the early game and get things moving faster. As a whole it refines and balances the tech tree created by modules 1 and 2. (especially balances Mod 2)

SpaceWeasel29 BGG user
10.0/10

One of the best module. IMO the first module to buy, but needs M1 and M2 to be fully complete. Adds tons of mini-misions (contracts) that makes the early-mid game much more interesting.

Thomson3020 BGG user
10.0/10

The game with M0+M1+M2 already had me in awe, now it tickles my brain for hours on end in so many exquisite ways. Contracts are brillant in sorting out the home Bernal in no time at all, augmentations as a requirement to promote any purple card brings even more theme and puzzle to the system, and the isobank really puts a different meaning to late game FINAO. Very very impressed and still feeling on a heigh after a pretty epic afternoon that stretched to the late night. Wow

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