This module bring all other modules together. I make the game as a whole. Also it can be played with, or without module 3 which is the steepest learning curve in the game.
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1-6
30'
14
Używanie tekstu w umiarkowanej zabawie
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High Frontier 4 All: Module 4 – Exodus
High Frontier 4 All: Module 4 – Exodus introduces 5 new decks to the game. Players will explore the solar system, managing a commodity economy based on isotope rocket fuel and facing challenges in multiplayer and solitaire scenarios. An innovative gaming experience that requires the core High Frontier 4 game.
Dostępne w magazynie zewnętrznym.Wysyłka w ciągu około 3/7 dni
Sale Price
- 64 cards (57.0mmx87.0mm)
| Mechanics: | |
| Categories: | Expansion for base-game Civilization Economic Exploration Industry/Manufacturing Political/Negotiation Science Fiction Exploration |
| Alternative names: | |
| BARCODE: | 7350142350246 |
| The item is in 9 carts In 6 wishlists In 1 collection This was seen 4914 times | |
- 64 cards (57.0mmx87.0mm)
| Mechanics: | |
| Categories: | Expansion for base-game Civilization Economic Exploration Industry/Manufacturing Political/Negotiation Science Fiction Exploration |
| Alternative names: | |
| BARCODE: | 7350142350246 |
| The item is in 9 carts In 6 wishlists In 1 collection This was seen 4914 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
A designer, one of four. This module increases the replayability value and balances the game a lot. On top you receive a link to Interstellar. There's is also an improved solo experience. There is lots of going on in the game now.
The contracts shake up the early game and get things moving faster. As a whole it refines and balances the tech tree created by modules 1 and 2. (especially balances Mod 2)
One of the best module. IMO the first module to buy, but needs M1 and M2 to be fully complete. Adds tons of mini-misions (contracts) that makes the early-mid game much more interesting.
The game with M0+M1+M2 already had me in awe, now it tickles my brain for hours on end in so many exquisite ways. Contracts are brillant in sorting out the home Bernal in no time at all, augmentations as a requirement to promote any purple card brings even more theme and puzzle to the system, and the isobank really puts a different meaning to late game FINAO. Very very impressed and still feeling on a heigh after a pretty epic afternoon that stretched to the late night. Wow
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