The aim is for a player to get rid of all their buoy chips by placing them strategically in Mr. Hippo’s swimming pool. The swimming lanes are numbered from 1 to 12. Lane number 7 is Mr. Hippo’s little basin. The players roll three dice and decide to use their value separately or to add them up. Whoever rolls and uses a 7 gets to play a again. Chips can be kicked out of the pull again if one lane is full and a player plays there again.
Mechanics: | Dice Rolling Modular Board |
Categories: | |
Alternative names: | Hippo 히포 |
BARCODE: | 7640139531483 |
In 5 wishlists This was seen 3054 times |
The aim is for a player to get rid of all their buoy chips by placing them strategically in Mr. Hippo’s swimming pool. The swimming lanes are numbered from 1 to 12. Lane number 7 is Mr. Hippo’s little basin. The players roll three dice and decide to use their value separately or to add them up. Whoever rolls and uses a 7 gets to play a again. Chips can be kicked out of the pull again if one lane is full and a player plays there again.
Mechanics: | Dice Rolling Modular Board |
Categories: | |
Alternative names: | Hippo 히포 |
BARCODE: | 7640139531483 |
In 5 wishlists This was seen 3054 times |