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1-99
10'
12
No necessary in-game text
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Is there any sense in history? Why did the Roman Empire decline? Who killed JFK? History Talk's 99 thought-provoking cards are raising the big questions of history. You can reflect them alone or together with friends. Each player in turn picks a card, reads the question or thesis aloud and tries to give a well-founded opinion which is then discussed in the group. Winner is whoever makes the most convincing case. The game's aim is, however, for every participant to gain new insights into the fascinating subject of history. —description from the designer
Mechanics: | |
Categories: | Card Games Educational |
Alternative names: | |
This was seen 641 times |
Is there any sense in history? Why did the Roman Empire decline? Who killed JFK? History Talk's 99 thought-provoking cards are raising the big questions of history. You can reflect them alone or together with friends. Each player in turn picks a card, reads the question or thesis aloud and tries to give a well-founded opinion which is then discussed in the group. Winner is whoever makes the most convincing case. The game's aim is, however, for every participant to gain new insights into the fascinating subject of history. —description from the designer
Mechanics: | |
Categories: | Card Games Educational |
Alternative names: | |
This was seen 641 times |