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2-4
15'
10
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Honey Wall
Honey Wall is a strategic and fun board game where you protect bee larvae from wasps by surrounding them with honey. Roll dice to place larvae and honey on your board, steal unprotected larvae from opponents, and win by collecting the most points! Perfect for quick 15-minute games, suitable for ages 10+, for 2-4 players.
Dutch bees need your help! Their habitat is shrinking and now wasps have started to bother them. They must be stopped. Surround the larvae with honey to protect them from wasps so they can't be stolen anymore!
In Honey Wall, you try to score points by surrounding bee larvae with honey. By rolling dice, you can draw larvae or honey on your board. If you roll a wasp, you can steal unprotected larvae from your opponent and score points with them at the end of the game. Large groups of larvae are worth more points, but they are also more vulnerable to your opponent's wasps. The player with the most points from larvae wins at the end of the game!
Each player receives their own sheet with a board. On this board, players draw their area with larvae and honey. A turn consists of four phases: a dice phase, a honey and larvae phase, a wasp phase, and a flower phase. When it's a player's turn, they start by rolling 2 or 3 dice (depending on which ones have been unlocked by the player). The player can reroll one or more dice once before moving on to the next phase.
The second phase is the honey and larvae phase. In this phase, all dice showing a honey or larvae symbol are resolved. The active player colors the spaces on their board where it is possible to place honey and larvae.
Then comes the wasp phase. During the wasp phase, the player can attempt to steal larvae from other players. If a larva is not completely surrounded by honey, it is vulnerable to wasps and can be stolen. A player who rolls one or more wasps can place a wasp symbol on other players' boards to indicate that a larva has been stolen. At the end of the game, stolen larvae give points to the player who stole them.
In the final phase, the flower phase, the active player checks if they have completed a flower on their board. If so, they can advance one step on the tree at the bottom of the board to unlock bonuses. After this phase, the next player takes their turn and the game continues until an end condition is met.
The game ends immediately when a player has two areas with seven or more closed larvae each, or five areas with fewer than seven closed larvae each. The player who has collected the most points from (stolen) larvae wins.
| Mechanics: | Dice Rolling Die Icon Resolution Carta e penna Take That |
| Categories: | Animals Dice |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 75 times | |
Dutch bees need your help! Their habitat is shrinking and now wasps have started to bother them. They must be stopped. Surround the larvae with honey to protect them from wasps so they can't be stolen anymore!
In Honey Wall, you try to score points by surrounding bee larvae with honey. By rolling dice, you can draw larvae or honey on your board. If you roll a wasp, you can steal unprotected larvae from your opponent and score points with them at the end of the game. Large groups of larvae are worth more points, but they are also more vulnerable to your opponent's wasps. The player with the most points from larvae wins at the end of the game!
Each player receives their own sheet with a board. On this board, players draw their area with larvae and honey. A turn consists of four phases: a dice phase, a honey and larvae phase, a wasp phase, and a flower phase. When it's a player's turn, they start by rolling 2 or 3 dice (depending on which ones have been unlocked by the player). The player can reroll one or more dice once before moving on to the next phase.
The second phase is the honey and larvae phase. In this phase, all dice showing a honey or larvae symbol are resolved. The active player colors the spaces on their board where it is possible to place honey and larvae.
Then comes the wasp phase. During the wasp phase, the player can attempt to steal larvae from other players. If a larva is not completely surrounded by honey, it is vulnerable to wasps and can be stolen. A player who rolls one or more wasps can place a wasp symbol on other players' boards to indicate that a larva has been stolen. At the end of the game, stolen larvae give points to the player who stole them.
In the final phase, the flower phase, the active player checks if they have completed a flower on their board. If so, they can advance one step on the tree at the bottom of the board to unlock bonuses. After this phase, the next player takes their turn and the game continues until an end condition is met.
The game ends immediately when a player has two areas with seven or more closed larvae each, or five areas with fewer than seven closed larvae each. The player who has collected the most points from (stolen) larvae wins.
| Mechanics: | Dice Rolling Die Icon Resolution Carta e penna Take That |
| Categories: | Animals Dice |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 75 times | |
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