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Imperius
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6.64
BGG Vote: BGG Stats
2-4
20'
12
Moderate in-game text

Imperius

A board game by Grant Rodiek
Publisher: Kolossal Games
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Imperius
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Card sleeves in this game Card sleeves in this game
53 cards of 63.0mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Description Description
The ruling house of the empire is in decline and in their weakness an opportunity presents itself. The throne is within the grasp of any rival faction bold and cunning enough to grab power for themselves. However, this is a nuanced conflict, one where diplomacy cuts just as sharply as the weapons of an army, but half as so as the assassin’s blade. There are wheels within wheels and machinations beyond your view. Players represent powerful houses, each seeking to ascend to the throne. Every player has the same six cards, which provide Strength, Favor, Victory Points, and bonuses. Unfortunately, the path forward is shrouded in fog, forcing players to manage the uncertainty of the times. Imperius builds on the existing mechanisms of Solstice: Fall of Empire by adding asymmetrical factions, less secret information, and varied planet effects that can grant additional special abilities to players. Every round, players draft a hand of cards, choosing a mix of their cards, their opponents’, and powerful Events. The key is building a viable strategy with your own cards and events, while denying key cards from your opponents. Then, cards are played to the Planets, with no more than two of these cards per Planet being played facedown. Players are forced to make decisions with imperfect information gained during the draft and by reading your opponents. Finally, the cards are revealed and resolved. In most cases, players want to be the Strongest or Favored faction to score Victory Points.
Additional information Additional information
Mechanics: Card Drafting Secret Unit Deployment Take That Variable Player Powers
Categories: Card Games Science Fiction
Alternative names:
BARCODE: 843495100110
In 1 wishlist This was seen 3756 times
Description Description
The ruling house of the empire is in decline and in their weakness an opportunity presents itself. The throne is within the grasp of any rival faction bold and cunning enough to grab power for themselves. However, this is a nuanced conflict, one where diplomacy cuts just as sharply as the weapons of an army, but half as so as the assassin’s blade. There are wheels within wheels and machinations beyond your view. Players represent powerful houses, each seeking to ascend to the throne. Every player has the same six cards, which provide Strength, Favor, Victory Points, and bonuses. Unfortunately, the path forward is shrouded in fog, forcing players to manage the uncertainty of the times. Imperius builds on the existing mechanisms of Solstice: Fall of Empire by adding asymmetrical factions, less secret information, and varied planet effects that can grant additional special abilities to players. Every round, players draft a hand of cards, choosing a mix of their cards, their opponents’, and powerful Events. The key is building a viable strategy with your own cards and events, while denying key cards from your opponents. Then, cards are played to the Planets, with no more than two of these cards per Planet being played facedown. Players are forced to make decisions with imperfect information gained during the draft and by reading your opponents. Finally, the cards are revealed and resolved. In most cases, players want to be the Strongest or Favored faction to score Victory Points.
Card sleeves in this game Card sleeves in this game
53 cards of 63.0mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Premium Standard European (66.7 x 92.1 mm) (81385)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Available
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
Additional information Additional information
Mechanics: Card Drafting Secret Unit Deployment Take That Variable Player Powers
Categories: Card Games Science Fiction
Alternative names:
BARCODE: 843495100110
In 1 wishlist This was seen 3756 times

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