I found this a relaxing game to play, whether you want a good solo game or a quiet night at home with family. Since you can't talk about the game while you play, it helps to stimulate other conversation during the game.
|
|
|
|
1-5
15'
8
Niezależny od języka
|
In aller Ruhe
Dostępne w magazynie zewnętrznym.Wysyłka w ciągu około 10/21 dni
Sale Price
Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility, the only way to play is in silence.
---
The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not, however, communicate.
Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows.
| Mechanics: | Hand Management Tile Placement Solo / Gioco del solitario Communication Limits Co-operative Play |
| Categories: | Card Games Nautical Numeri |
| Alternative names: | |
| BARCODE: | 4015566604124 |
| This was seen 1033 times | |
Tranquility is a co-operative card game in which players must fill the sea with islands — specifically island cards with numbers on them — and guide the ship home before any player runs out of cards. Note that in the world of Tranquility, the only way to play is in silence.
---
The goal of the game is for the team to complete the grid before any player runs out of available actions. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. All the players win if they manage to complete the grid and have placed a Start and Finish card. All players lose if a single player can no longer play or discard any cards legally following the instructions given below. The players may not, however, communicate.
Play is taken in turns moving clockwise with the quietest player going first. On a player’s turn they must do one of the following: 1. Play a card or 2. Discard two cards. Then they must draw back up to a hand of five cards. Cards must be placed so that the grid ascends in numerical order from bottom left to top right. If the card is placed next to an existing card in the sequence then they must discard cards from their hand equal to the difference between the numbers face down in front of them e.g. placing a 5 next to a 3 will require two cards to be discarded from their hand. This applies even if the cards are on different rows.
| Mechanics: | Hand Management Tile Placement Solo / Gioco del solitario Communication Limits Co-operative Play |
| Categories: | Card Games Nautical Numeri |
| Alternative names: | |
| BARCODE: | 4015566604124 |
| This was seen 1033 times | |
What players say · data and reviews published by users of BoardGameGeek
A selection of reviews rated 8 or higher.
Great quality cards, lovely artwork and the gameplay is so clever yet so simple. A brilliant filler game or even something to spend an hour or 2 playing over and over trying to get that win.
COOPERATIVE. I think this game replaces "The Game" for me (and possibly "The Mind" though I have not yet played that one). It is more peaceful and better experience with the map. I think the only thing that might make it better is perhaps a custom play mat.
I love the puzzle of this game! I do not solo-game (update: 5 years later in 2026, I totally solo game), but this is one of those things like a crossword or sudoku, that I totally don’t mind playing alone. That said, I still would usually prefer to play with others. Usually. The vibrant art, the smooth plasticky cards, the table presence, the various included expansions, and the fact that most games come down to the wire in dramatic fashion make this an EASY recommend to those who are into light puzzles. It’s super great that expansions are included; I usually play with 2 of (rock/monster/storm) to up the challenge. Re-title suggestion: Anxiety.
BEST PUB GAME EVER. Okay, so sure there are a lot of drinking games out there that are great. This isn't a drinking game like those. This is a fantastic game to play while enjoying a drink and conversation with others. The silent-play aspect of the game gives you the freedom to have casual conversation while still keeping a strategic mind at play. It's honestly the best silent-play game I have tried next to Nyctophobia.