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This battle deals with the situation after the Battle of Eckmuhl and the French pursuit of the Austrians. General Nansouty with 3 cavalry divisions takes on a significantly smaller Austrian cavalry rearguard attempting to keep the French away from the Austrian main body, giving them time to get away. There is only cavalry and a handful of artillery batteries in this fight. It is a wild set of charges and counter-charges, with some intermittent artillery fire, spaced into a couple hours. So the battle is short and easily played in an afternoon. Counter density is low and there is some room for maneuver. Both sides have a chance to win this event. The more time the Austrians give the main body to escape the better the chance of winning. Key Features (4) 11" x 17" game maps of the Alt-Eglofsheim area Approximately 600 Die Cut Unit Counters and Markers (2) Full Color Order of Battle Charts Numerous charts and tables (2) Scenarios that allow play on smaller parts of the battle or the entire affair Variable combat strengths Reduction by Levels of Order Cavalry units at the squadron level and artillery at the section level Regimental level cavalry units Highly detailed without overbearing rules Excellent Solitaire Play —description from the publisher
Mechanics: | |
Categories: | Historical War |
Alternative names: | |
This was seen 513 times |
This battle deals with the situation after the Battle of Eckmuhl and the French pursuit of the Austrians. General Nansouty with 3 cavalry divisions takes on a significantly smaller Austrian cavalry rearguard attempting to keep the French away from the Austrian main body, giving them time to get away. There is only cavalry and a handful of artillery batteries in this fight. It is a wild set of charges and counter-charges, with some intermittent artillery fire, spaced into a couple hours. So the battle is short and easily played in an afternoon. Counter density is low and there is some room for maneuver. Both sides have a chance to win this event. The more time the Austrians give the main body to escape the better the chance of winning. Key Features (4) 11" x 17" game maps of the Alt-Eglofsheim area Approximately 600 Die Cut Unit Counters and Markers (2) Full Color Order of Battle Charts Numerous charts and tables (2) Scenarios that allow play on smaller parts of the battle or the entire affair Variable combat strengths Reduction by Levels of Order Cavalry units at the squadron level and artillery at the section level Regimental level cavalry units Highly detailed without overbearing rules Excellent Solitaire Play —description from the publisher
Mechanics: | |
Categories: | Historical War |
Alternative names: | |
This was seen 513 times |