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Inferno: Virgil, Charon & Lucifer
Inferno: Virgil, Charon & Lucifer adds new mechanics and fascinating Guardians to the base game. Manage souls, resources and strategies through the circles of Dante's Inferno in dynamic 30-minute games. Includes 3 miniatures, exclusive components and rules in 10 languages via QR code.
Publisher: Red Mojo
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Inferno: Virgil, Charon & Lucifer
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<p>Virgil, Charon & Lucifer adds to the base game the last two Guardians, Charon and Lucifer, plus Virgil and his mini-expansion, The Encounter.</p><p>Includes 3 miniatures, 2 large cards and several new cardboard components: 1 Virgil's Path, 1 Sloth token, 1 River Dock and 9 Frozen Souls. It also includes a QR code linking to rules in 10 languages.</p><p>The Encounter: centuries have made Virgil forgetful. He left too late searching for Dante, and now hurries to reach him before Dante is lost in the depths. Play proceeds as usual until Dante reaches the circle of Sloth. Then Virgil is placed on the last space of the path. From then on, whenever a player accuses a Sinner, they can move Dante one step downward as usual, or move Virgil one step upward and obtain the reward of the space they reach. The game ends when Dante and Virgil meet.</p><p>Charon: the ferryman of the river Acheron does not listen to the pleas of the damned. Souls cross the river only when he allows it, following a carefully established order. Before his boat, hurrying is useless and waiting is inevitable. Whenever you play Charon, place a Soul from reserve or Cemetery on the River Dock. If you take it from the Cemetery, you get 1 Drachma. Souls on the River Dock form a queue. Whenever a Soul must be moved from Cemetery to Hell, the first Soul in this queue must enter Hell.</p><p>Lucifer: cast from Heaven, Lucifer was not destroyed. His punishment was harsher: to remain motionless, watching forever the order he once sought to defy. If you offer him his favorite banquet, the Frozen Soul of a Traitor, he will use the last remnants of his power to help you bend the laws of Hell. Whenever you play Lucifer, you get 1 Frozen Soul. Later, when you accuse a Sinner, after advancing on the corresponding Sin Track, you can return 1 Frozen Soul to reserve to gain the bonus of a different Sin Track.</p><p>Both Guardians were originally included in the Collector's Edition of Inferno.</p>
| Mechanics: | Grid Movement A setup variabile Worker Placement |
| Categories: | Expansion for base-game Fantasy Horror Medieval Miniatures Mitologia Novel-based |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 290 times | |
<p>Virgil, Charon & Lucifer adds to the base game the last two Guardians, Charon and Lucifer, plus Virgil and his mini-expansion, The Encounter.</p><p>Includes 3 miniatures, 2 large cards and several new cardboard components: 1 Virgil's Path, 1 Sloth token, 1 River Dock and 9 Frozen Souls. It also includes a QR code linking to rules in 10 languages.</p><p>The Encounter: centuries have made Virgil forgetful. He left too late searching for Dante, and now hurries to reach him before Dante is lost in the depths. Play proceeds as usual until Dante reaches the circle of Sloth. Then Virgil is placed on the last space of the path. From then on, whenever a player accuses a Sinner, they can move Dante one step downward as usual, or move Virgil one step upward and obtain the reward of the space they reach. The game ends when Dante and Virgil meet.</p><p>Charon: the ferryman of the river Acheron does not listen to the pleas of the damned. Souls cross the river only when he allows it, following a carefully established order. Before his boat, hurrying is useless and waiting is inevitable. Whenever you play Charon, place a Soul from reserve or Cemetery on the River Dock. If you take it from the Cemetery, you get 1 Drachma. Souls on the River Dock form a queue. Whenever a Soul must be moved from Cemetery to Hell, the first Soul in this queue must enter Hell.</p><p>Lucifer: cast from Heaven, Lucifer was not destroyed. His punishment was harsher: to remain motionless, watching forever the order he once sought to defy. If you offer him his favorite banquet, the Frozen Soul of a Traitor, he will use the last remnants of his power to help you bend the laws of Hell. Whenever you play Lucifer, you get 1 Frozen Soul. Later, when you accuse a Sinner, after advancing on the corresponding Sin Track, you can return 1 Frozen Soul to reserve to gain the bonus of a different Sin Track.</p><p>Both Guardians were originally included in the Collector's Edition of Inferno.</p>
| Mechanics: | Grid Movement A setup variabile Worker Placement |
| Categories: | Expansion for base-game Fantasy Horror Medieval Miniatures Mitologia Novel-based |
| Alternative names: | |
| BARCODE: | ????????? |
| This was seen 290 times | |
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