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Ironwood: Steel & Spirit
In Ironwood: Steel & Spirit, the Ironclad and Woodwalker factions clash in a world where Steel has awakened ancient spirits. With two modular expansions, the game offers new strategies and asymmetry between factions. Play in 30 minutes and explore the unique mechanics of each faction.
When the reckless excavations of the Ironclad unearthed Steel, a powerful new material used to create mighty Constructs and a vast railway network among the mountains, they also awakened the ancient Primals. These elemental spirits joined the Woodwalker, who now wield enchanted Lanterns charged with magic, ready to be unleashed on the battlefield.
Ironwood: Steel & Spirit introduces two modular expansions that open up new strategies and deepen the asymmetry between Ironclad and Woodwalker. The two modules can be added to the base game individually or together.
Railways & Lanterns adds new mechanics and 30 special action cards: Ironclad can increase mobility by building railway connections between settlements, while Woodwalker can charge Lanterns and wager two cards in battle instead of one.
Constructs & Primals introduces unique units for each faction: four Constructs, the pinnacle of Ironclad engineering, and four elemental Primals alongside the Woodwalker, each with distinct abilities.
| Mechanics: | Area Movement Card Play Conflict Resolution Command Cards Hand Management Multi-Use Cards Pick-up and Deliver |
| Categories: | Expansion for base-game Fantasy Wargame |
| Alternative names: | Ironwood: Stahl und Geist Ironwood: Steel & Spirit |
| BARCODE: | 5999138700836 |
| This was seen 48 times | |
When the reckless excavations of the Ironclad unearthed Steel, a powerful new material used to create mighty Constructs and a vast railway network among the mountains, they also awakened the ancient Primals. These elemental spirits joined the Woodwalker, who now wield enchanted Lanterns charged with magic, ready to be unleashed on the battlefield.
Ironwood: Steel & Spirit introduces two modular expansions that open up new strategies and deepen the asymmetry between Ironclad and Woodwalker. The two modules can be added to the base game individually or together.
Railways & Lanterns adds new mechanics and 30 special action cards: Ironclad can increase mobility by building railway connections between settlements, while Woodwalker can charge Lanterns and wager two cards in battle instead of one.
Constructs & Primals introduces unique units for each faction: four Constructs, the pinnacle of Ironclad engineering, and four elemental Primals alongside the Woodwalker, each with distinct abilities.
| Mechanics: | Area Movement Card Play Conflict Resolution Command Cards Hand Management Multi-Use Cards Pick-up and Deliver |
| Categories: | Expansion for base-game Fantasy Wargame |
| Alternative names: | Ironwood: Stahl und Geist Ironwood: Steel & Spirit |
| BARCODE: | 5999138700836 |
| This was seen 48 times | |
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