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John Prados' Third Reich

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Brian L. Knipple
Publisher: Avalanche Press

John Prados' Third Reich

Brian L. Knipple
Publisher: Avalanche Press
Brian L. Knipple
Publisher: Avalanche Press
  • languages:
  • players #: 2-5
  • duration: 360 min.
  • age: 12
  • Some necessary text
The game is out of stock and no reprint is planned, yet.
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Some necessary text
Add to Wishlist
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Add Alert
The game is out of stock and no reprint is planned, yet.
Add Alert
Add to Wishlist
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The game is out of stock and no reprint is planned, yet.
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56,04 €
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Description

Avalanche Press' re-release of the original classic. This is a significant overhaul based on the Avalon Hill 3R, and has nothing to do with the later Advanced 3R. There has been dramatic simplification and streamlining, however. Gone is the CRT, replaced by a Columbia-esque "roll lots of dice" combat resolution system. The whole front/option system has been revised with an "HQ activation marker" system: each nation buys activation markers for HQs, land, and air units, and puts them in a cup. Turn order is then determined by draws. Naval and air systems have been overhauled and simplified: sea zones now regulate movement. Tactical air support is now limited to being equal to the strength of the attacker/defender, not three times. Also includes 1938 (Spanish Civil War boils over to a general European conflict) and 1945 scenarios (Western Allies and Russia fall out after collapse of Germany).

Additional information

Mechanics: Hex-and-Counter
Categories: Economic Fighting War
Alternative names:
The item is in 1 cart In 1 wishlist This was seen 6206 times

Description

Avalanche Press' re-release of the original classic. This is a significant overhaul based on the Avalon Hill 3R, and has nothing to do with the later Advanced 3R. There has been dramatic simplification and streamlining, however. Gone is the CRT, replaced by a Columbia-esque "roll lots of dice" combat resolution system. The whole front/option system has been revised with an "HQ activation marker" system: each nation buys activation markers for HQs, land, and air units, and puts them in a cup. Turn order is then determined by draws. Naval and air systems have been overhauled and simplified: sea zones now regulate movement. Tactical air support is now limited to being equal to the strength of the attacker/defender, not three times. Also includes 1938 (Spanish Civil War boils over to a general European conflict) and 1945 scenarios (Western Allies and Russia fall out after collapse of Germany).

Additional information

Mechanics: Hex-and-Counter
Categories: Economic Fighting War
Alternative names:
The item is in 1 cart In 1 wishlist This was seen 6206 times