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Khronos
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6.32
#3161 in the ranking 1.818 votes
BGG Vote: BGG Stats
Best with 4 players 17 of 34 votes Player-recommended age: 12+ 4 of 9 votes
2-5
90'
10
Kein notwendiger Text im Spiel

Khronos

A board game by Arnaud Urbon Ludovic Vialla
Publisher: Rio Grande Games
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Khronos
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Card sleeves in this game Card sleeves in this game
55 cards of 63.5mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Few copies
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
To Order
Description Description
In this game, you play a powerful lord and his faithful companion engaged in a fight for influence throughout time. The game proceeds simultaneously over three different periods. You start the game in the Middle Ages, on the first of the three game boards (that of the commanderies). With 4 action cards in hand per turn, you have seven turns in which to develop your domains by building various types of military, religious, and civil buildings. Depending on their size, certain buildings are moved in time, which means that they are transferred to the same place on the priories board (Renaissance period) and on the brotherhoods board (modern period), in ruins for military and religious buildings (castles, abbeys…). Thanks to the watch makers' invention, and with enough money, you can make your two adventurer pawns travel in time… Because if the construction of certain buildings can be profitable, taking over domains on the various boards is essential, since it will allow you to earn bonuses on the 4th and 7th turns and to move ahead of your opponents. Playing with time is not without consequences, and it can produce surprising results! To give just one example, an abbey created on the priories board could be destroyed by a castle built later in the game in the same place but on the commanderies board, and then moved to the other board… The abbey finally never existed! On the 4th and 7th turns, each controlled domain generates profits for the players depending on the board. On the the commanderies board, a player who controls a domain militarily, i.e. the one with the biggest military building, will receive the value of the civil buildings in this domain in profits. On the priories board, it is the religious control that will be taken into account. On the brotherhoods board, the players who have best populated the civil buildings and restored the ruins will secure the best profits. The possibility of destroying and regrouping buildings to unite or divide domains provides a strong and permanent level of interaction between the players. A winner of the 2006 Concours International de Créateurs de Jeux de Société.
Additional information Additional information
Mechanics: Action Point Allowance System Pattern Recognition Tile Placement
Categories: City Building Fantasy Medieval
Alternative names: Khronos Les croisés du Temps 크로노스 Khronos Les croisés du Temps 크로노스
BARCODE: 655132003322
In 3 wishlists In 9 collections This was seen 17999 times
Description Description
In this game, you play a powerful lord and his faithful companion engaged in a fight for influence throughout time. The game proceeds simultaneously over three different periods. You start the game in the Middle Ages, on the first of the three game boards (that of the commanderies). With 4 action cards in hand per turn, you have seven turns in which to develop your domains by building various types of military, religious, and civil buildings. Depending on their size, certain buildings are moved in time, which means that they are transferred to the same place on the priories board (Renaissance period) and on the brotherhoods board (modern period), in ruins for military and religious buildings (castles, abbeys…). Thanks to the watch makers' invention, and with enough money, you can make your two adventurer pawns travel in time… Because if the construction of certain buildings can be profitable, taking over domains on the various boards is essential, since it will allow you to earn bonuses on the 4th and 7th turns and to move ahead of your opponents. Playing with time is not without consequences, and it can produce surprising results! To give just one example, an abbey created on the priories board could be destroyed by a castle built later in the game in the same place but on the commanderies board, and then moved to the other board… The abbey finally never existed! On the 4th and 7th turns, each controlled domain generates profits for the players depending on the board. On the the commanderies board, a player who controls a domain militarily, i.e. the one with the biggest military building, will receive the value of the civil buildings in this domain in profits. On the priories board, it is the religious control that will be taken into account. On the brotherhoods board, the players who have best populated the civil buildings and restored the ruins will secure the best profits. The possibility of destroying and regrouping buildings to unite or divide domains provides a strong and permanent level of interaction between the players. A winner of the 2006 Concours International de Créateurs de Jeux de Société.
Card sleeves in this game Card sleeves in this game
55 cards of 63.5mm width and 88.0mm of height
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard (66.7 x 92.1 mm) (81126)
Available
2x (50 Pcs) Mayday Games: 50 Bustine Premium Standard (63.5 x 88 mm) (MDG7077)
To Order
1x (100 Pcs) Mayday Games: 100 Bustine Standard (63.5 x 88 mm) (MDG7041)
To Order
1x (100 Pcs) Dragon Shield: 100 Bustine Standard (63.5 x 88 mm)
Few copies
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Pro-Fit (64 x 89 mm) (82712)
Few copies
2x (50 Pcs) Ultra-Pro: 50 Bustine Standard Gaming (66 x 91 mm) (82667)
Available
1x (100 Pcs) Mayday Games: 100 Bustine Almost a Penny (66 x 91 mm) (MDG7105)
Available
1x (100 Pcs) Ultra-Pro: 100 Bustine Standard Gaming (66 x 91 mm)
To Order
Additional information Additional information
Mechanics: Action Point Allowance System Pattern Recognition Tile Placement
Categories: City Building Fantasy Medieval
Alternative names: Khronos Les croisés du Temps 크로노스 Khronos Les croisés du Temps 크로노스
BARCODE: 655132003322
In 3 wishlists In 9 collections This was seen 17999 times
Frequently bought together Frequently bought together

What players say

How many players it plays best with · 34 votes on BoardGameGeek

  • 1 1 1 say it plays best, 0 recommend it, 14 do not recommend it
  • 2 1 1 say it plays best, 13 recommend it, 8 do not recommend it
  • 3 7 7 say it plays best, 15 recommend it, 3 do not recommend it
  • 4 17 17 say it plays best, 9 recommend it, 1 do not recommend it
  • 5 7 7 say it plays best, 6 recommend it, 9 do not recommend it
  • 5+ 0 0 say it plays best, 0 recommend it, 14 do not recommend it

Best Suggested Not recommended

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