ID's games hit hard on every front, every time - production, art direction, writing, world building, value, replay-ability, mechanics, thematics, etc. This is no exception. This game takes risks (semi-co-op, anyone?), and not every game goes the way you think (or even want), but it's fun, it's not terribly hard to follow or engage with, and it's a keeper.
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Kinfire Council
Kinfire Council is a captivating strategy and politics game where 2-6 players compete for control of the city of Din'Lux. Negotiate alliances, build coalitions and employ political intrigue to seize power in this engaging strategy game by Incredible Dream.
The game game is in consignmentStock but only few copies are available
Sale Price
- 110 cards (63.0mmx88.0mm)
- 6 cards (140.0mmx178.0mm)
Kinfire Council is a competitive game of strategy and politics for 2-6 players. As a member of the Council, you've been charged with rebuilding the great city of Din'Lux and defending it from the dangers of the Starless Nights.
Take turns sending your workers to collect resources, upgrade buildings, and construct new Kinfire lighthouses in the surrounding area, while the Cult of Altan interferes with your plans and undermines your authority. You'll vote on important city policies, arrest cultists, and dispatch your Seeker to thwart threats looming over the final bastion of civilization — the great city of Din'Lux.
While you vie for power among yourselves, you also track the Cult's progress. If they win the game, then the Cult Conspirator ends up being the victor. Will you be a benevolent leader, working together with your fellow Council members, or will your plans take a more sinister turn?
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 850052382254 |
| The item is in 4 carts This was seen 2115 times | |
- 110 cards (63.0mmx88.0mm)
- 6 cards (140.0mmx178.0mm)
Kinfire Council is a competitive game of strategy and politics for 2-6 players. As a member of the Council, you've been charged with rebuilding the great city of Din'Lux and defending it from the dangers of the Starless Nights.
Take turns sending your workers to collect resources, upgrade buildings, and construct new Kinfire lighthouses in the surrounding area, while the Cult of Altan interferes with your plans and undermines your authority. You'll vote on important city policies, arrest cultists, and dispatch your Seeker to thwart threats looming over the final bastion of civilization — the great city of Din'Lux.
While you vie for power among yourselves, you also track the Cult's progress. If they win the game, then the Cult Conspirator ends up being the victor. Will you be a benevolent leader, working together with your fellow Council members, or will your plans take a more sinister turn?
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 850052382254 |
| The item is in 4 carts This was seen 2115 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Awesome game and love the Lore of all of their titles. Artwork is stunning and the play matches it. Lots of different route you can take to be the overall winner giving it loads of replayability! Love. This. Game
This is one of my favourite games of the year. Beautifully created with some interesting political dynamics and lots of routes to victory. I played as part of a 2 player game and that felt right, with plenty to do each round. My tip, is make sure you pick up plenty of library cards and target the 3 cult cards. Enjoy.
I absolutely adore the art and the world building of all of the kinfire games, and I am glad they created a strategy worker placement game because that is my favorite genre. I was so excited when I first got it and now I just wanna keep playing it again lol
An amazing politic-infused worker placement game. Almost everything in the game feels rewarding and necessary, and it creates a really fun gaming experience. There is one character ability that seems a lot better than all the others, so that person tends to be towards the lead every game, but I don't think it bogs down the game at all. I will say, the cooperative variant of the game is pretty unnecessary and doesn't play to the game's strengths. While it's a cool add-on, just stick to the way the game was meant to be played.
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