Description
Players take on the role of rogues causing mischief at court. Only those who behave exemplary and virtuously are favored by the king. Those who go too far risk banishment. Players are busy covering up their actions as quickly as possible before another player informs the king to distract from their own deeds. If lucky, they may even receive help from the court wizard. The game is played with 54 cards, including 52 'Sin Cards' and two 'Court Wizards'. Players take turns trying to discard their Sin Cards. The higher the point value of the card, the heavier the deed weighs in the eyes of the king. If a player has 7 or fewer points in hand, they can choose to inform the king about the other players. These players then receive sin points for each card in hand. If a player successfully informs on others, they escape unscathed and receive no sin points. But beware! If another player has the same or fewer points in hand, the informing player receives 30 additional sin points for the failed inform. The player who best covers up their actions and has the fewest sin points wins the game.
Additional information
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| Alternative names: |
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| BARCODE: |
4170000023456 |
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This was seen 35 times
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Description
Players take on the role of rogues causing mischief at court. Only those who behave exemplary and virtuously are favored by the king. Those who go too far risk banishment. Players are busy covering up their actions as quickly as possible before another player informs the king to distract from their own deeds. If lucky, they may even receive help from the court wizard. The game is played with 54 cards, including 52 'Sin Cards' and two 'Court Wizards'. Players take turns trying to discard their Sin Cards. The higher the point value of the card, the heavier the deed weighs in the eyes of the king. If a player has 7 or fewer points in hand, they can choose to inform the king about the other players. These players then receive sin points for each card in hand. If a player successfully informs on others, they escape unscathed and receive no sin points. But beware! If another player has the same or fewer points in hand, the informing player receives 30 additional sin points for the failed inform. The player who best covers up their actions and has the fewest sin points wins the game.
Additional information
| Mechanics: |
|
| Categories: |
|
| Alternative names: |
|
| BARCODE: |
4170000023456 |
|
This was seen 35 times
|