Ginkgopolis: The Experts is an expansion for the board game Ginkgopolis that consists of six modules that can be added to the game individually or in any combination. The modules are:
New buildings (21-23)
Prestige buildings (24-25)
Green Spaces
Events
Keep a card
Experts
Also included are five player aid cards and 4 tokens for 50 success points.
The success of Ginkgopolis attracts experts from all disciplines (artists, engineers, bankers, journalists ...) who want to profit from its success. Design competitions and advertising campaigns eventually lead to increasingly imposing avant-garde buildings. So imposing, in fact, that it becomes necessary to provide green spaces in order to maintain the air quality in this boomtown. And don't let the speed of construction cause you to forget the standards expected ... an occasional inspection will set you straight!
In more detail...
New Buildings - the nine new building tiles (three for each color) form a tile supply that is kept separate from the game's general tile supply. Three random building tiles from the general supply are removed when playing with these tiles.
When you draw tiles, you may choose to draw one of these tiles instead of drawing two regular tiles. The cards for these tiles give new end game bonuses if you have them in front of your screen at the end of the game.
Prestige Buildings - the six new building tiles (three for each color) are placed face up in three piles separated by color, with tile 24 on top and tile 25 beneath. Three random building tiles from the general supply are removed when playing with these tiles.
When you draw tiles, you may choose to draw one of these tiles instead of drawing three regular tiles. There are no cards associated with these tiles, so it is not possible to build on or further utilize these tiles.
Green Spaces - there are nine Green Space tiles that are placed face up in a separate pile. Three random building tiles from the general supply are removed when playing with these tiles.
When you draw tiles, you may choose to draw a Green Space tile instead (one per turn). You can use a Green Space tile in an Urbanization action, but may not use one to cover an existing building. There are no cards associated with these tiles, so it is not possible to build on or further utilize these tiles.
During the game you score additional points for Urbanization actions that take place next to Green Space tiles. At the end of the game Green Spaces add their resources to the totals of adjacent districts when determining majority scoring.
Events - Players will start the game with two of the four event tiles in hand. These can be played in addition to the card (and possible tile) that you chose for your action. The event allow players to gain tiles, resources or success points in various ways. One event tile causes other players to lose success points.
Keep a card - this module is a short rule that allows you to keep a card during the Choose a card step of the game, giving a little more control over the game.
Experts - Experts are new character cards that players receive at the start of the game. Each player starts with four Character cards and two Experts. After the starting cards are drafted, each player should end up with three Character cards an one Expert. If you are also playing with the Events module, the Expert you hold determines which two Events you have for the game.
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Description
Ginkgopolis: The Experts is an expansion for the board game Ginkgopolis that consists of six modules that can be added to the game individually or in any combination. The modules are:
New buildings (21-23)
Prestige buildings (24-25)
Green Spaces
Events
Keep a card
Experts
Also included are five player aid cards and 4 tokens for 50 success points.
The success of Ginkgopolis attracts experts from all disciplines (artists, engineers, bankers, journalists ...) who want to profit from its success. Design competitions and advertising campaigns eventually lead to increasingly imposing avant-garde buildings. So imposing, in fact, that it becomes necessary to provide green spaces in order to maintain the air quality in this boomtown. And don't let the speed of construction cause you to forget the standards expected ... an occasional inspection will set you straight!
In more detail...
New Buildings - the nine new building tiles (three for each color) form a tile supply that is kept separate from the game's general tile supply. Three random building tiles from the general supply are removed when playing with these tiles.
When you draw tiles, you may choose to draw one of these tiles instead of drawing two regular tiles. The cards for these tiles give new end game bonuses if you have them in front of your screen at the end of the game.
Prestige Buildings - the six new building tiles (three for each color) are placed face up in three piles separated by color, with tile 24 on top and tile 25 beneath. Three random building tiles from the general supply are removed when playing with these tiles.
When you draw tiles, you may choose to draw one of these tiles instead of drawing three regular tiles. There are no cards associated with these tiles, so it is not possible to build on or further utilize these tiles.
Green Spaces - there are nine Green Space tiles that are placed face up in a separate pile. Three random building tiles from the general supply are removed when playing with these tiles.
When you draw tiles, you may choose to draw a Green Space tile instead (one per turn). You can use a Green Space tile in an Urbanization action, but may not use one to cover an existing building. There are no cards associated with these tiles, so it is not possible to build on or further utilize these tiles.
During the game you score additional points for Urbanization actions that take place next to Green Space tiles. At the end of the game Green Spaces add their resources to the totals of adjacent districts when determining majority scoring.
Events - Players will start the game with two of the four event tiles in hand. These can be played in addition to the card (and possible tile) that you chose for your action. The event allow players to gain tiles, resources or success points in various ways. One event tile causes other players to lose success points.
Keep a card - this module is a short rule that allows you to keep a card during the Choose a card step of the game, giving a little more control over the game.
Experts - Experts are new character cards that players receive at the start of the game. Each player starts with four Character cards and two Experts. After the starting cards are drafted, each player should end up with three Character cards an one Expert. If you are also playing with the Events module, the Expert you hold determines which two Events you have for the game.
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Best Suggested Not recommended
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A selection of reviews rated 8 or higher. BoardGameGeek.
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BentlyCashBGG user
10.0/10
I've only played the "21-23 building" and "keep a card" modules which change the base game immensely. Will eventually explore the others. Rating based on more variety to an amazing base game.
chizeBGG user
10.0/10
Interesting expansion modules. Make the game play quite different and allows for new strategies :).
NyanapulsarBGG user
10.0/10
This expansion is not necessary because the base game is already great without it but it adds a lot of replayability and modularity. You can choose wichever variants you want to play with and the game stays uncomplicated. Now I always play the game with the expansion.
CardboardjunkieBGG user
9.5/10
This expansion adds several new layers of strategy to an already fantastic game. The module we use most often, you don't even need to own the expansion for. We don't use the Events all that often, and usually forget about the Park tiles, but we use the >20 tiles a lot and the new holding rule, along with the Experts themselves occasionally.
CityWithoutMenBGG user
9.5/10
Not a necessary expansion by any means, but for a person who loves Ginkgo and would like to inject some variety into it, it's damn solid. My personal preference in playing the game is with keep a card, experts and green spaces. More buildings and events are neat too, but play with all of it at once and it starts to ruin the game a bit, I find.
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