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Madame Ching
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6.46
#3303 in the ranking 1.184 votes
BGG Vote: BGG Stats
Best with 2 players 17 of 26 votes Player-recommended age: 8+ 3 of 3 votes
2-4
45'
8
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Madame Ching

A board game by Bruno Cathala Ludovic Maublanc
Publisher: Hurrican
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Card sleeves in this game Card sleeves in this game
110 cards of 56.0mm width and 87.0mm of height
3x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
To Order
2x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
2x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Description Description
Madame Ching is a hand-management game in which 2-4 players try to put together voyages that take their ships far across the waters, possibly all the way to Hong Kong.

Each player starts the game with four cards in hand, each card having a number from 1 to 50-something; the cards have a colored bar across the top, often with a symbol in them. In the first round, each player lays down a card, drafts one of the available cards, then moves one of her ships to the right on the ocean. Players then repeat this process, possibly starting a new journey – a.k.a., new row of played cards – or adding to the journey already begun by playing a higher-valued card that what was last played. In the latter case, if the color of the card matches the color of the card previously played, the ship moves directly to the right; otherwise the ship moves both down and right.

When a player can't add to a journey any more and must start a new one, she scores that voyage, possibly claiming one of the ship tiles on display based on the length of the voyage. (Each space on the game board's ocean has values on it, and the more times you move both down and right, the higher your score overall – doing this is more difficult than you'd hope for, however, since you must consistently have cards that are both of higher value and different color.) Each ship bears some combination of gems, and those are worth points at the end of the game.

If you have certain symbols on a voyage, you can claim bonus action cards that let you steal gems or cards from opponents, take cards from the discard pile, insert cards in a voyage, and so on. Get the right symbols, and you can claim the Madame Ching vessel, ending the game. Players then tally their points for destinations, gems, and so forth, and whoever has the highest score wins.

Additional information Additional information
Mechanics: Hand Management Set Collection
Categories: Card Games
Alternative names:
BARCODE: 7612577111008
In 14 wishlists In 13 collections This was seen 16373 times
Description Description
Madame Ching is a hand-management game in which 2-4 players try to put together voyages that take their ships far across the waters, possibly all the way to Hong Kong.

Each player starts the game with four cards in hand, each card having a number from 1 to 50-something; the cards have a colored bar across the top, often with a symbol in them. In the first round, each player lays down a card, drafts one of the available cards, then moves one of her ships to the right on the ocean. Players then repeat this process, possibly starting a new journey – a.k.a., new row of played cards – or adding to the journey already begun by playing a higher-valued card that what was last played. In the latter case, if the color of the card matches the color of the card previously played, the ship moves directly to the right; otherwise the ship moves both down and right.

When a player can't add to a journey any more and must start a new one, she scores that voyage, possibly claiming one of the ship tiles on display based on the length of the voyage. (Each space on the game board's ocean has values on it, and the more times you move both down and right, the higher your score overall – doing this is more difficult than you'd hope for, however, since you must consistently have cards that are both of higher value and different color.) Each ship bears some combination of gems, and those are worth points at the end of the game.

If you have certain symbols on a voyage, you can claim bonus action cards that let you steal gems or cards from opponents, take cards from the discard pile, insert cards in a voyage, and so on. Get the right symbols, and you can claim the Madame Ching vessel, ending the game. Players then tally their points for destinations, gems, and so forth, and whoever has the highest score wins.

Card sleeves in this game Card sleeves in this game
110 cards of 56.0mm width and 87.0mm of height
3x (50 Pcs) Fantasy Flight Games: 50 Bustine Clear Standard American (57 x 89 mm) (FFS03)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium Standard USA (56 x 87 mm) (MDG7076)
Available
3x (50 Pcs) Mayday Games: 50 Bustine Premium USA Chimera (57.5 x 89 mm) (MDG7078)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Chimera USA (57.5 x 89 mm) (MDG7044)
To Order
2x (100 Pcs) Mayday Games: 100 Bustine Standard USA (56 x 87 mm) (MDG7040)
Available
2x (100 Pcs) Ultra-Pro: 100 Bustine Small Pro-Fit (60 x 87 mm) (82713)
To Order
2x (100 Pcs) Sapphire: 100 Bustine Chimera USA Orange (57.5 x 89 mm)
To Order
2x (100 Pcs) Sapphire: 100 Bustine USA Purple (56 x 87 mm)
To Order
Additional information Additional information
Mechanics: Hand Management Set Collection
Categories: Card Games
Alternative names:
BARCODE: 7612577111008
In 14 wishlists In 13 collections This was seen 16373 times

What players say

How many players it plays best with · 26 votes on BoardGameGeek

  • 1 0 0 say it plays best, 0 recommend it, 12 do not recommend it
  • 2 17 17 say it plays best, 3 recommend it, 3 do not recommend it
  • 3 5 5 say it plays best, 15 recommend it, 3 do not recommend it
  • 4 6 6 say it plays best, 14 recommend it, 4 do not recommend it
  • 4+ 0 0 say it plays best, 0 recommend it, 8 do not recommend it

Best Suggested Not recommended

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