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6.76
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LANGUAGE-UK LANGUAGE-DE
2-6
45'
8
No necessary in-game text

Magia Cum Laude

A board game by Conrad Hamel
Publisher: Spieltrieb
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Magia Cum Laude
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Description Description

The apprentices of the Academy of Babas came together to fulfill their master exam. For this purpose, each of them has received a test spell, which consists of a certain composition of six energy stones. Now they have to collect the stones, which are spread on the floor tiles of the tower. But this is not as easy as you thought, as well as the other apprentices and one or the other of the masters want to have this energy, too. Magia Cum Laude is about a magical test. Each player takes the role of a magician that can interfere with the test event in the tower. He is doing this by playing movement cards with which he can move both, each apprentice, as well as the Master. Each magician would also like that the apprentices also fulfill a secret spell for them and, of course, every magician also has two favorite students, whom he'd like to complete their examination successfully. The game ends either a magician succeeded in making his two students pass their test or the time has expired. This happens when the deck of movement cards is empty. The magician who generated the most victory points wins.

Additional information Additional information
Mechanics: Hand Management Set Collection
Categories: Strategy Deduction Fantasy
Alternative names:
In 1 wishlist In 1 collection This was seen 1321 times
Description Description

The apprentices of the Academy of Babas came together to fulfill their master exam. For this purpose, each of them has received a test spell, which consists of a certain composition of six energy stones. Now they have to collect the stones, which are spread on the floor tiles of the tower. But this is not as easy as you thought, as well as the other apprentices and one or the other of the masters want to have this energy, too. Magia Cum Laude is about a magical test. Each player takes the role of a magician that can interfere with the test event in the tower. He is doing this by playing movement cards with which he can move both, each apprentice, as well as the Master. Each magician would also like that the apprentices also fulfill a secret spell for them and, of course, every magician also has two favorite students, whom he'd like to complete their examination successfully. The game ends either a magician succeeded in making his two students pass their test or the time has expired. This happens when the deck of movement cards is empty. The magician who generated the most victory points wins.

Additional information Additional information
Mechanics: Hand Management Set Collection
Categories: Strategy Deduction Fantasy
Alternative names:
In 1 wishlist In 1 collection This was seen 1321 times