Played this brand new game from Medusa Games. Great artwork by Andre Schneider, and a great theme - air races from 1903. The components are great quality, cards are on quality cardstock, there is plenty of variety and replayability. There are 6 planes and, I think, 16 pilots. 64 boost and dirty trick cards. Basic game play in around an hour, but full game double that. Other options for longer games, cooperative and more. plays 2-6, says 12+ but younger players will be able to cope as movement etc is dice driven. English and German rules including card descriptions.
|
|
|
|
|
Magnificent Flying Machines The Great Air Races
Available in an external warehouse.Shipping in about 3/7 days
Sale Price
Between the years 1903 when the Wright brothers took to the skies at Kitty Hawk and 1909 aviation advanced gradually, but nothing encourages progress so much as competition, preferably for a prize. It was in the Spring of 1909 that the first aviation meetings and races were held in locations in France which paved the way for the First International Air Race at Reims in August.
Virtually everyone in the aviation business turned up and the event fired off a series of meetings mostly held around Europe and in the USA where pilots would compete on laps of the airfields- each attempting to fly further, higher, and faster than before. Finally, by 1911, Flying Machines had the range for races of hundreds of miles between cities, across countries and crossing the sea. The era of the Great Air Races had arrived.
The Great Air Races is an expansion to the game Magnificent Flying Machines which adds in varied terrain, new weather conditions, pilots and equipment and a series of race cards that recreate the courses and races in early Aviation history.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9506971644492 |
| This was seen 1199 times | |
Between the years 1903 when the Wright brothers took to the skies at Kitty Hawk and 1909 aviation advanced gradually, but nothing encourages progress so much as competition, preferably for a prize. It was in the Spring of 1909 that the first aviation meetings and races were held in locations in France which paved the way for the First International Air Race at Reims in August.
Virtually everyone in the aviation business turned up and the event fired off a series of meetings mostly held around Europe and in the USA where pilots would compete on laps of the airfields- each attempting to fly further, higher, and faster than before. Finally, by 1911, Flying Machines had the range for races of hundreds of miles between cities, across countries and crossing the sea. The era of the Great Air Races had arrived.
The Great Air Races is an expansion to the game Magnificent Flying Machines which adds in varied terrain, new weather conditions, pilots and equipment and a series of race cards that recreate the courses and races in early Aviation history.
| Mechanics: | |
| Categories: | |
| Alternative names: | |
| BARCODE: | 9506971644492 |
| This was seen 1199 times | |
What players say
How many players it plays best with · 2 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 1 do not recommend it
- 2 0 0 say it plays best, 0 recommend it, 0 do not recommend it
- 3 1 1 say it plays best, 0 recommend it, 0 do not recommend it
- 4 1 1 say it plays best, 0 recommend it, 0 do not recommend it
- 5 0 0 say it plays best, 0 recommend it, 1 do not recommend it
- 6 0 0 say it plays best, 0 recommend it, 2 do not recommend it
- 6+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it
Best Suggested Not recommended
uplay user ratings: No uplay reviews yet. Be the first!
A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Another close 2 player game has made me up score to a 9. Rules could be clearer and more planes should have been added to the expansion but great game other than that.
Magnificent Flying Machines resembles a contemporary Euro right down to its tedious setup and four-word inspiring rulebook, but it plays like an old Avalon Hill--handfuls of dice, a setting more typical to a wargame, some take that cards, and a long-ish playing time. The luck of the dice is very easily mitigated with multiple ways around bad rolls, but the take that cards may lead to game leaders being attacked regularly. (Our group is plays dirty regardless, so they were a good fit for us.) The caricature art still gives me pause, but if I can get into Richard Denning's mind, I believe it's meant to be inclusive and diverse.
Great game, simple, fun and strategic. A race where being the first one to cross the line might not give you the victory, some push your luck element in there that makes it exciting. Really fun game.
Demoed at Essen. Really good! Push your luck but with enough mitigation that it doesn't look unfair. Plus I really like the artwork.
Your review
Comments are moderated before publication: no links, insults or unrelated content. Respectful negative opinions are welcome.
Sign in to review