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Best with 6 players
2 of 4 votes
Player-recommended age: 10+
2 of 2 votes
1-6
20'
14
Some necessary text
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ManaSurge
Players take turns casting an initial spell that will set the rule for the round, set the rank other players must beat, and earn them a potential Shard (VP). Players then take turns playing cards of equal or higher rank from their hands to the table; if they match the spell suit, they place a Shard on that card. The round ends when a player can no longer play a valid card from their hand. The player that could not play a card returns any Shards on their played cards back to the center, then takes card damage equal to the amount of Shards that are still on cards. All other players then take the Shards on cards they played to their Victory Pool. The player who played the last card gets a bonus Shard.
When a player takes damage, they draw cards from the deck equal to the amount of damage and place them face down in front of them. If they ever accumulate 5+ damage, they immediately discard their hand and a Shard, then take their damage cards in to their hand.
The game ends when one player has 10 or 12 Shards (depending on whether you have five or three/four players).
| Mechanics: | Hand Management Take That |
| Categories: | Card Games Fantasy Strategy |
| Alternative names: | |
| BARCODE: | 013964890433 |
| This was seen 11932 times | |
Players take turns casting an initial spell that will set the rule for the round, set the rank other players must beat, and earn them a potential Shard (VP). Players then take turns playing cards of equal or higher rank from their hands to the table; if they match the spell suit, they place a Shard on that card. The round ends when a player can no longer play a valid card from their hand. The player that could not play a card returns any Shards on their played cards back to the center, then takes card damage equal to the amount of Shards that are still on cards. All other players then take the Shards on cards they played to their Victory Pool. The player who played the last card gets a bonus Shard.
When a player takes damage, they draw cards from the deck equal to the amount of damage and place them face down in front of them. If they ever accumulate 5+ damage, they immediately discard their hand and a Shard, then take their damage cards in to their hand.
The game ends when one player has 10 or 12 Shards (depending on whether you have five or three/four players).
| Mechanics: | Hand Management Take That |
| Categories: | Card Games Fantasy Strategy |
| Alternative names: | |
| BARCODE: | 013964890433 |
| This was seen 11932 times | |
What players say
How many players it plays best with · 4 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 1 do not recommend it
- 2 0 0 say it plays best, 0 recommend it, 1 do not recommend it
- 3 1 1 say it plays best, 0 recommend it, 0 do not recommend it
- 4 0 0 say it plays best, 1 recommend it, 0 do not recommend it
- 5 0 0 say it plays best, 1 recommend it, 1 do not recommend it
- 6 2 2 say it plays best, 1 recommend it, 1 do not recommend it
- 6+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it
Best Suggested Not recommended
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