Easy to learn, hard to master, quick to play and versatile enough to have different game modes (official and unofficial). A must have. Getting mind bugged frustrated me at first, but the more I play, the more I appreciate the mechanic. So, when teaching the game, I would recommend being upfront: "If you have no response to this card, you should mind bug it" and "If you play a strong card I can mind bug it".
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8
Moderate in-game text
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Mindbug
Cards in Mindbug represent weird creatures that all come with unique and powerful abilities such as a Compost Dragon, a Snail Hydra, or a Kangasaurus Rex. Each player starts the game with ten creature cards (five in hand and five in a draw pile) and tries to use them to reduce the opponent's life total to zero. In addition, every player receives two Mindbug cards that can be used to mind control an opposing creature when it is played. This innovative Mindbug mechanism is the core of the game and leads to a unique decision-making process that makes Mindbug feel utterly different from any other card game.
Playing a card doesn't require any resources in Mindbug. As a result, the game has no ramp-up phase (such as gathering resources) and doesn't require weak cards. Since there is also no deck-building, you can start playing right away from a single deck. There is also no unfair advantage as players draw cards from the same deck and always get the chance to mind control the strongest opposing cards. In the end, it all comes down to your own decisions, making the game extremely fair and competitive at the same time.
—description from the publisher
| Mechanics: | Hand Management Take That Gioco a squadre Puntate e bluff |
| Categories: | Card Games Fantasy |
| Alternative names: | |
| BARCODE: | 8058697271298 |
| The item is in 9 carts In 7 wishlists In 1 collection This was seen 1296 times | |
Cards in Mindbug represent weird creatures that all come with unique and powerful abilities such as a Compost Dragon, a Snail Hydra, or a Kangasaurus Rex. Each player starts the game with ten creature cards (five in hand and five in a draw pile) and tries to use them to reduce the opponent's life total to zero. In addition, every player receives two Mindbug cards that can be used to mind control an opposing creature when it is played. This innovative Mindbug mechanism is the core of the game and leads to a unique decision-making process that makes Mindbug feel utterly different from any other card game.
Playing a card doesn't require any resources in Mindbug. As a result, the game has no ramp-up phase (such as gathering resources) and doesn't require weak cards. Since there is also no deck-building, you can start playing right away from a single deck. There is also no unfair advantage as players draw cards from the same deck and always get the chance to mind control the strongest opposing cards. In the end, it all comes down to your own decisions, making the game extremely fair and competitive at the same time.
—description from the publisher
| Mechanics: | Hand Management Take That Gioco a squadre Puntate e bluff |
| Categories: | Card Games Fantasy |
| Alternative names: | |
| BARCODE: | 8058697271298 |
| The item is in 9 carts In 7 wishlists In 1 collection This was seen 1296 times | |
What players say · data and reviews published by users of BoardGameGeek
A selection of reviews rated 8 or higher.
Shines when playing with similarly experienced players, but due to some luck factor can also be fun with new players (after a few rounds). Short playtime! -> Can play many rounds :)
It is Mindbugingly insane how good this game is. Such elegant solutions makes a 10 card duel feel so intense, and the solutions and synagies that emerges are so satisfying. This is a masterpiece and In my top 10 for sure.
Every turn feels deliciously tense. Goes by quickly, and at the end I can usually identify which moves won or cost me the game. So portable, simple, addictive, and fun!
Le meilleur jeu de l'histoire (avis non objectif). Juste exceptionnel, que ça soit les illustrations des cartes, la mécanique de "mindbug", la facilité à comprendre le jeu ou encore la re jouabilité, rien à redire.