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LANGUAGE-DE
3-6
20'
10

Mit Trick & Tücke

A board game by Marc Hein
Publisher: Piatnik
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Mit Trick & Tücke
Available in an external warehouse.
Shipping in about 3/7 days
-20%
18,60€

Sale Price

IT 4,49€
Description Description

In the battle for power and money, the two competing secret societies "Thorn League" and "Machine League" give each other nothing. Only those who play cold-bloodedly enough and switch sides in time will triumph in the end and thus win the exciting family game. The goal is to be the first to obtain five or more seals with good tactics and the right calculation. But how do you get them? At the beginning, you decide which secret society you want to belong to. But as it is in this mysterious world, everything can change quickly. Action cards like "cultivate relationships" or "betray allies" provide numerous twists and turns. And sometimes it is better to pause. This game calls for secret agreements, mischief and flexibility on the part of the players. To win, you have to adapt your tactics to the game at all times, keep an eye on the action cards, slow down all the other players and, of course, belong to the right secret society at the right moment in order to collect the seals.

Additional information Additional information
Mechanics: Hand Management Take That
Categories: Card Games Bluffing
Alternative names:
BARCODE: 9001890669569
Description Description

In the battle for power and money, the two competing secret societies "Thorn League" and "Machine League" give each other nothing. Only those who play cold-bloodedly enough and switch sides in time will triumph in the end and thus win the exciting family game. The goal is to be the first to obtain five or more seals with good tactics and the right calculation. But how do you get them? At the beginning, you decide which secret society you want to belong to. But as it is in this mysterious world, everything can change quickly. Action cards like "cultivate relationships" or "betray allies" provide numerous twists and turns. And sometimes it is better to pause. This game calls for secret agreements, mischief and flexibility on the part of the players. To win, you have to adapt your tactics to the game at all times, keep an eye on the action cards, slow down all the other players and, of course, belong to the right secret society at the right moment in order to collect the seals.

Additional information Additional information
Mechanics: Hand Management Take That
Categories: Card Games Bluffing
Alternative names:
BARCODE: 9001890669569