In my opinion, this game is one of the potential masterpieces in the board game industry. Setting up contracts with a touch of luck adds to the excitement. Managing the development tiles so that we can perform optimally while blocking our opponents to create a score gap is brilliant. And the end-game scoring is designed in the best possible way.
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Nucleum Australia
Explore Nucleum: Australia, a game of strategy with new challenges and shipping lanes. Expand networks, build coal mines, and try the expert bidding variant.
Available in an external warehouse.Shipping in about 2/5 days
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Saxony's energy revolution was so impactful that everyone wanted to start using Nucleums in their regions. Australia's huge deposits of uranium were ripe for the taking, leading to visionaries — lured by the vast number of possibilities — visiting the continent and changing it into a new global power. Here, these entrepreneurs have to face new challenges presented by the sheer size of the continent. Fortunately, the clever use of shipping lanes will help them transport resources more efficiently than by rail and even gain access to the nearby island of Tasmania, where a mad scientist conducting his own experiments managed to replicate Elsa's invention, which is now proudly presented as an experimental power plant in the island's capital of Hobart.
Nucleum: Australia comes with a new map that introduces several new concepts and rule changes to the Nucleum base game. Use shipping lanes to expand your networks, build your own coal mines, and try the expert variant with bidding for the experiments.
| Mechanics: | Variable Player Powers Hand Management Solo / Gioco del solitario Bonus a fine partita Tech Trees / Tech Tracks Contratti Costruzione reti e percorsi Rendita Mercato Action Retrieval |
| Categories: | Economic Science Fiction Expansion for base-game Industria |
| Alternative names: | |
| BARCODE: | 6425453001611 |
| The item is in 2 carts In 1 wishlist This was seen 2546 times | |
Saxony's energy revolution was so impactful that everyone wanted to start using Nucleums in their regions. Australia's huge deposits of uranium were ripe for the taking, leading to visionaries — lured by the vast number of possibilities — visiting the continent and changing it into a new global power. Here, these entrepreneurs have to face new challenges presented by the sheer size of the continent. Fortunately, the clever use of shipping lanes will help them transport resources more efficiently than by rail and even gain access to the nearby island of Tasmania, where a mad scientist conducting his own experiments managed to replicate Elsa's invention, which is now proudly presented as an experimental power plant in the island's capital of Hobart.
Nucleum: Australia comes with a new map that introduces several new concepts and rule changes to the Nucleum base game. Use shipping lanes to expand your networks, build your own coal mines, and try the expert variant with bidding for the experiments.
| Mechanics: | Variable Player Powers Hand Management Solo / Gioco del solitario Bonus a fine partita Tech Trees / Tech Tracks Contratti Costruzione reti e percorsi Rendita Mercato Action Retrieval |
| Categories: | Economic Science Fiction Expansion for base-game Industria |
| Alternative names: | |
| BARCODE: | 6425453001611 |
| The item is in 2 carts In 1 wishlist This was seen 2546 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
So nice to have an awesome expansion like so early thanks to Gencon. Other than making a game that already takes forever to set up, even longer, it's the perfect expansion. I love the ships. I love the wider dispersal of coal. I love the snappier energize actioning given all the easier access to resources. They somehow made a game that was already a 10, an even stronger 10.
A good expansion that changes up the map and removes Praha for a bit more of a balanced game.
This expansion provides a more challenging map to play with. Not only because of the new mechanism of coal mine, but also the area allocation has been designed really great that players have to compete intensely for the best location for buildings. Although the tech C (a level 3 tech allows player to Energize ignoring any network and connection conditions) seems to be very over-powered in this expansion, player who has enough knowledge to this game can recover the advantage through other actions, such as placing the correct railway at the right place to expand the network.
Holy mackerel! This takes it up a few more notches. On the edge of mind-bending. Great 'alternative' to the original.
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