This is One Night Werewolf at its best for me. Nobody is who they seem and trying (and failing) to catch onto in-speak and to see through lies results in hilarious confrontations. Very strong at 5-6 players. Best when the players are relaxed and open to leaving some rationality behind.
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Best with 6 players
1 of 1 votes
Read the reviews
3-7
10'
10
Unplayable in another language
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One Night Werewolf: Super Powers
Order by 15:00 Italian time for same-day dispatch, Monday to Friday.
Delivery in Italy normally takes 1 business day, 2 for the islands.
One Night Werewolf: Super Powers is an exciting board game where players must uncover the identity of the werewolves. With new characters and challenges, the game offers a unique experience for 3-7 players in just 10 minutes. Suitable for ages 10 and up.
The game is rare but still available
As in Werewolf, players are dealt roles which are kept hidden for the duration of the game. The one or two werewolves try to keep their identity a secret so that no one identifies them; the humans must kill one werewolf or else their town is overrun and they lose.
Each player secretly gets a role card (with two role cards placed in the middle of the table), looks at it, then closes their eyes to represent nighttime in town. One player is the game's moderator and calls out the roles in order for the players to take actions. The werewolves and the CIA Agent(s) open their eyes to see who belongs to these groups, but they can't say anything! Thus, a lone CIA Agent learns who the werewolves are, but he can never reveal his identity when trying to communicate this information to others. The werewolves, on the other hand, might not be sure who is actually on their side. And of course some cards might be out of play in the center of the table!
The psychic then gets to look at one player's card or both cards in the center of the table. The ninja gets to exchange his card for someone else's, looking at the new card if he swaps. The madman doesn't take an action at night; he just wants the werewolves to win!
During the day phase, players discuss who the werewolves are (or if there even are werewolves). Then all players vote simultaneously for a player. The player with the most votes is killed. If at least one werewolf is killed, the human team wins; if no werewolf is killed, the werewolf team wins.
| Mechanics: | Partnerships Variable Player Powers Voting |
| Categories: | Bluffing Card Games Deduction Political/Negotiation Party Game |
| Alternative names: | One Night Werewolf: Super Powers One Night Werewolf: Superhumans ワンナイト人狼:超人篇 |
| BARCODE: | NOEAN_18347 |
| This was seen 4221 times | |
As in Werewolf, players are dealt roles which are kept hidden for the duration of the game. The one or two werewolves try to keep their identity a secret so that no one identifies them; the humans must kill one werewolf or else their town is overrun and they lose.
Each player secretly gets a role card (with two role cards placed in the middle of the table), looks at it, then closes their eyes to represent nighttime in town. One player is the game's moderator and calls out the roles in order for the players to take actions. The werewolves and the CIA Agent(s) open their eyes to see who belongs to these groups, but they can't say anything! Thus, a lone CIA Agent learns who the werewolves are, but he can never reveal his identity when trying to communicate this information to others. The werewolves, on the other hand, might not be sure who is actually on their side. And of course some cards might be out of play in the center of the table!
The psychic then gets to look at one player's card or both cards in the center of the table. The ninja gets to exchange his card for someone else's, looking at the new card if he swaps. The madman doesn't take an action at night; he just wants the werewolves to win!
During the day phase, players discuss who the werewolves are (or if there even are werewolves). Then all players vote simultaneously for a player. The player with the most votes is killed. If at least one werewolf is killed, the human team wins; if no werewolf is killed, the werewolf team wins.
| Mechanics: | Partnerships Variable Player Powers Voting |
| Categories: | Bluffing Card Games Deduction Political/Negotiation Party Game |
| Alternative names: | One Night Werewolf: Super Powers One Night Werewolf: Superhumans ワンナイト人狼:超人篇 |
| BARCODE: | NOEAN_18347 |
| This was seen 4221 times | |
What players say
How many players it plays best with · 1 votes on BoardGameGeek
- 1 0 0 say it plays best, 0 recommend it, 1 do not recommend it
- 2 0 0 say it plays best, 0 recommend it, 1 do not recommend it
- 3 0 0 say it plays best, 0 recommend it, 1 do not recommend it
- 4 0 0 say it plays best, 0 recommend it, 1 do not recommend it
- 5 0 0 say it plays best, 1 recommend it, 0 do not recommend it
- 6 1 1 say it plays best, 0 recommend it, 0 do not recommend it
- 7 0 0 say it plays best, 1 recommend it, 0 do not recommend it
- 7+ 0 0 say it plays best, 0 recommend it, 1 do not recommend it
Best Suggested Not recommended
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