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An expansion for the Advanced Squad Leader system, this module offers additional scenarios for Beyond the Beachhead 2. This is an expansion for Advance Squad Leader, not a stand-alone game. You will need ASL rules and modules and Beyond the Beachhead 2. This expansion module requires: Beyond the Beachhead 2, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, West of Alamein: ASL Module 5 or For King and Country: ASL module 5a, Pegasus Bridge: ASL Historical Module 4, Kampfgruppe Peiper II: ASL Historical Module 3, The Last Hurrah: ASL Module 6, Doomed Battalions: ASL Module 11, A Bridge Too Far: ASL Historical Module 6 and boards 6, 24, 42 and 46 to play.
Mechanics: | Dice Rolling Hex-and-Counter Modular Board Secret Unit Deployment Simulation |
Categories: | Expansion for base-game War |
Alternative names: | BFP2: Operation Cobra Operation Cobra |
This was seen 1040 times |
An expansion for the Advanced Squad Leader system, this module offers additional scenarios for Beyond the Beachhead 2. This is an expansion for Advance Squad Leader, not a stand-alone game. You will need ASL rules and modules and Beyond the Beachhead 2. This expansion module requires: Beyond the Beachhead 2, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, West of Alamein: ASL Module 5 or For King and Country: ASL module 5a, Pegasus Bridge: ASL Historical Module 4, Kampfgruppe Peiper II: ASL Historical Module 3, The Last Hurrah: ASL Module 6, Doomed Battalions: ASL Module 11, A Bridge Too Far: ASL Historical Module 6 and boards 6, 24, 42 and 46 to play.
Mechanics: | Dice Rolling Hex-and-Counter Modular Board Secret Unit Deployment Simulation |
Categories: | Expansion for base-game War |
Alternative names: | BFP2: Operation Cobra Operation Cobra |
This was seen 1040 times |