Amazing 2p deduction game, the "winner-loser" is a bit secondary to solving the actual puzzle. Loved playing it and want to continue solving the puzzle, can't imagine how complicated it will get with the extra mini modules.
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2-5
20'
8
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Orapa Mine
Orapa Mine is a captivating deduction game where one player acts as the mine director and hides minerals using tangram pieces on a grid. The other players become explorers and attempt to guess the correct positions by firing an elastic wave with numbers and letters. A battle of wit for 2-5 players, perfect for quick 20-minute game sessions.
One player is the Orapa mine director and places minerals (tangram pieces) on the grid; the others are explorers. The winner is whoever correctly identifies the positions of the minerals.
In turn, starting from the player to the left of the director, an elastic wave is fired by choosing a number (1-18) or a letter (A-R) on the edge of the 10×8 solution grid.
| Mechanics: | Deduction Carta e penna |
| Categories: | Deduction Puzzle |
| Alternative names: | |
| BARCODE: | 199874266534 |
| This was seen 155 times | |
One player is the Orapa mine director and places minerals (tangram pieces) on the grid; the others are explorers. The winner is whoever correctly identifies the positions of the minerals.
In turn, starting from the player to the left of the director, an elastic wave is fired by choosing a number (1-18) or a letter (A-R) on the edge of the 10×8 solution grid.
| Mechanics: | Deduction Carta e penna |
| Categories: | Deduction Puzzle |
| Alternative names: | |
| BARCODE: | 199874266534 |
| This was seen 155 times | |
What players say
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A selection of reviews rated 8 or higher. BoardGameGeek. BGG ratings are not included in the uplay average.
Crumbs, this is fantastic. It's pure 'set up a devious test for my opponent' joy, and with a really refined and clear yet challenging and expansive rule set utilising colours and angles. The closest vibe I got when playing (of late) was how much it feels like Lairs, but delivers the joy and ambition in a tiny percentage of the time and effort that game takes.
I love everything about this game, but you have to have the opaque square and translucent bounce triangle in order for the game to be competitive. Without one of either of them, the game becomes too coin flippy and the skill of the game goes way down. I also can't imagine how this works in person; the online adaption of this game makes it very easy to play and test out things. 1 point off comes from the fact that this game does not really work with more than 2 players. Skill expression goes down dramatically after 2 players.
BGA game - I really, really enjoyed this game, it's a cool take on battleship. I've only played 2 player, but would love to try it with more.
This abstract two-player game clearly draws inspiration from its predecessor, *Black Box* by E. Salomon, but I find it more fun. Note: Unfortunately, the game is only really playable in the new edition, which features a white and a blue triangle (as shown on the box cover). Overall, the game pieces are a bit too small.
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